Point flesh effect target: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Used to create flesh interior effects - i.e. seeing under the skin - in conjunction with the <code>[[$flesh]]</code> shader parameter. | Used to create flesh interior effects - i.e. seeing under the skin - in conjunction with the <code>[[$flesh]]</code> shader parameter. Ep2's Alyx model is already set up to work with it. | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== |
Revision as of 05:36, 15 July 2008
Entity Description
Used to create flesh interior effects - i.e. seeing under the skin - in conjunction with the $flesh
shader parameter. Ep2's Alyx model is already set up to work with it.
Dedicated Console Variables
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Radius
- <float> (8) Radius of the effect when active.
Flags
- None
Inputs
- Template:I targetname
- Template:I parentname
- SetRadius
- <vector> Sets a new radius and time to interpolate to it(as a vector <Size>