$detail: Difference between revisions
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'''$detail''' specifies a [[greyscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. | |||
== | == Syntax == | ||
$detail <texture> | |||
You will probably want to use at least <code>$detailscale</code> (see below) as well. | |||
== Additional parameters == | == Additional parameters == | ||
While the additional $detail params are not strictly required, it is difficult to get good results without them. | |||
; <code>$detailscale <[[float]]></code> | |||
: Fits the detail texture onto the material the given number of times. | |||
; <code>$detailblendmode <int?></code> | |||
: {{todo|What are the modes?}} | |||
; <code>$detailblendfactor <float></code> | |||
: {{todo|??}} | |||
; <code>$detailframe <[[int]]></code> | |||
: The frame of an animated texture to use. Requires DX9. | |||
; <code>$detail_alpha_mask_base_texture <[[bool]]?></code> | |||
: {{todo|Something to do with masking <code>[[$basetexture]]</code> with <code>$detail</code>'s alpha channel?}} Requires DX9. | |||
== Valve's detail textures == | |||
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values: | |||
$detail detail/'''noise_detail_01''' ''// e.g. for brickwork, concrete...'' | |||
$detailscale 7.74 | |||
$detailblendfactor 0.8 | |||
$detailblendmode 0 | |||
$detail detail\'''metal_detail_01''' | |||
$detailscale 4.283 | |||
$detailblendfactor .65 | |||
$detailblendmode 0 | |||
$detail detail\'''rock_detail_01''' | |||
$detailscale 11 | |||
$detailblendfactor 1 | |||
$detailblendmode 0 | |||
$detail detail\'''plaster_detail_01''' | |||
$detailscale 6.783 | |||
$detailblendfactor .8 | |||
$detailblendmode 0 | |||
There is also <code>detail\wood_detail_01</code>, but not stock material seems to use it. | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters|D]] | ||
[[Category:VMT Texture Reference]] | [[Category:VMT Texture Reference]] |
Revision as of 03:30, 15 July 2008
$detail specifies a greyscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately.
Syntax
$detail <texture>
You will probably want to use at least $detailscale
(see below) as well.
Additional parameters
While the additional $detail params are not strictly required, it is difficult to get good results without them.
$detailscale <float>
- Fits the detail texture onto the material the given number of times.
$detailblendmode <int?>
- Todo: What are the modes?
$detailblendfactor <float>
- Todo: ??
$detailframe <int>
- The frame of an animated texture to use. Requires DX9.
$detail_alpha_mask_base_texture <bool?>
- Todo: Something to do with maskingRequires DX9.
$basetexture
with$detail
's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail/noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01
, but not stock material seems to use it.