Template:VMT UVtransform: Difference between revisions

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The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
:The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis.
:# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis.
# <code>rotate</code> rotates the texture ''anti''-clockwise. Accepts any number, including negatives.
:# <code>rotate</code> rotates the texture ''anti''-clockwise. Accepts any number, including negatives.
# <code>translate</code> shifts the texture by the given number of heights/widths. '<code>.5</code>' will shift it half-way.
:# <code>translate</code> shifts the texture by the given number of heights/widths. '<code>.5</code>' will shift it half-way.
{{note|''All values'' must be included!}}
:{{note|''All values'' must be included!}}

Revision as of 04:54, 12 July 2008

The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
  3. rotate rotates the texture anti-clockwise. Accepts any number, including negatives.
  4. translate shifts the texture by the given number of heights/widths. '.5' will shift it half-way.
Note.pngNote:All values must be included!