Player: Difference between revisions
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Note:This entity is not listed in the FGD, and is not intended to be placed in a map with hammer.
Note:Key/values, inputs and outputs vary depending on engine version. (needs more research- this stuff is from ep2)
m (forgot to add entities category) |
(render fields) |
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| Line 20: | Line 20: | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{i parentname}} | * {{i parentname}} | ||
* {{i renderfields}} | |||
* '''IgnoreFallDamage''' | * '''IgnoreFallDamage''' | ||
* '''IgnoreFallDamageWithoutReset''' | * '''IgnoreFallDamageWithoutReset''' | ||
Revision as of 04:16, 29 June 2008
Entity Description
The player. This entity still exists even if the player is dead.
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- friction
- health
- The player's health.
- max_health
- The value of "health" cannot exceed this.
- physdamagescale
Inputs
- Template:I targetname
- Template:I parentname
- Template:I renderfields
- IgnoreFallDamage
- IgnoreFallDamageWithoutReset
- OnSquadMemberKilled
- DisableFlashlight
- Disables the player's flashlight.
- EnableFlashlight
- Enables the player's flashlight.
- ForceDropPhysObjects
- SetHealth <integer>
- Sets the player's health. Values clamped between 0 and max_health.
- SetHUDVisibility
- SetFogController
- physdamagescale
- KilledNPC
- skin <integer>
- Sets the model's skin.
Outputs
- Template:O targetname
- OnIgnite
- Fired when the entity is ignited.