Team Fortress 2/Particles: Difference between revisions

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Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''effect_name''' field of the [[info_particle_system]] entity.
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''effect_name''' field of the [[info_particle_system]] entity.


== General ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>bday_1balloon</code>
|  Single balloon floating up.
|-
| <code>bday_balloon01</code>
|  Two balloons floating up
|-
| <code>bday_balloon02</code>
|  Two balloons floating up
|-
| <code>bday_confetti</code>
|  Confetti.
|-
| <code>ExplosionCore_buildings</code>
|  Explosion
|-
| <code>ExplosionCore_MidAir</code>
|  Explosion
|-
| <code>ExplosionCore_MidAir_underwater</code>
|  Underwater Explosion
|-
| <code>ExplosionCore_sapperdestroyed</code>
|  Small Electric Zap/Explosion
|-
| <code>ExplosionCore_Wall</code>
|  Explosion
|-
| <code>ExplosionCore_Wall_underwater</code>
|  Underwater Explosion
|-
| <code>critgun_weaponmodel_blu</code>
|  Electric ball effect
|-
| <code>critgun_weaponmodel_red</code>
|  Electric ball effect
|-
| <code>healthgained_blu</code>
|  Single Health Cross floating up.
|-
| <code>healthgained_red</code>
|  Single Health Cross floating up.
|-
| <code>eject_minigunbrass</code>
|  ejects brass
|}
== Granary ==
== Granary ==
{| cellpadding=4
{| cellpadding=4
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| <code>smoke_wispy_black_2fort</code>
| <code>smoke_wispy_black_2fort</code>
|  Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
|  Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
|}
== Goldrush ==
{| cellpadding=4
!align=left| Name
!align=left| Description and Notes
|-
| <code>cinefx_goldrush</code>
|  Huge explosion as seen if the opposing team's cart reaches at the end of the track.
|}
|}
[[Category:Particle Effects]]
[[Category:Particle Effects]]

Revision as of 10:40, 19 June 2008

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up
bday_balloon02 Two balloons floating up
bday_confetti Confetti.
ExplosionCore_buildings Explosion
ExplosionCore_MidAir Explosion
ExplosionCore_MidAir_underwater Underwater Explosion
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion
ExplosionCore_Wall Explosion
ExplosionCore_Wall_underwater Underwater Explosion
critgun_weaponmodel_blu Electric ball effect
critgun_weaponmodel_red Electric ball effect
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
eject_minigunbrass ejects brass

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..

2fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.