Team Fortress 2/Particles: Difference between revisions
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Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''effect_name''' field of the [[info_particle_system]] entity. | Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the '''effect_name''' field of the [[info_particle_system]] entity. | ||
== General == | |||
{| cellpadding=4 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
| <code>bday_1balloon</code> | |||
| Single balloon floating up. | |||
|- | |||
| <code>bday_balloon01</code> | |||
| Two balloons floating up | |||
|- | |||
| <code>bday_balloon02</code> | |||
| Two balloons floating up | |||
|- | |||
| <code>bday_confetti</code> | |||
| Confetti. | |||
|- | |||
| <code>ExplosionCore_buildings</code> | |||
| Explosion | |||
|- | |||
| <code>ExplosionCore_MidAir</code> | |||
| Explosion | |||
|- | |||
| <code>ExplosionCore_MidAir_underwater</code> | |||
| Underwater Explosion | |||
|- | |||
| <code>ExplosionCore_sapperdestroyed</code> | |||
| Small Electric Zap/Explosion | |||
|- | |||
| <code>ExplosionCore_Wall</code> | |||
| Explosion | |||
|- | |||
| <code>ExplosionCore_Wall_underwater</code> | |||
| Underwater Explosion | |||
|- | |||
| <code>critgun_weaponmodel_blu</code> | |||
| Electric ball effect | |||
|- | |||
| <code>critgun_weaponmodel_red</code> | |||
| Electric ball effect | |||
|- | |||
| <code>healthgained_blu</code> | |||
| Single Health Cross floating up. | |||
|- | |||
| <code>healthgained_red</code> | |||
| Single Health Cross floating up. | |||
|- | |||
| <code>eject_minigunbrass</code> | |||
| ejects brass | |||
|} | |||
== Granary == | == Granary == | ||
{| cellpadding=4 | {| cellpadding=4 | ||
Line 29: | Line 79: | ||
| <code>smoke_wispy_black_2fort</code> | | <code>smoke_wispy_black_2fort</code> | ||
| Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | | Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | ||
|} | |||
== Goldrush == | |||
{| cellpadding=4 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
| <code>cinefx_goldrush</code> | |||
| Huge explosion as seen if the opposing team's cart reaches at the end of the track. | |||
|} | |} | ||
[[Category:Particle Effects]] | [[Category:Particle Effects]] |
Revision as of 10:40, 19 June 2008
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.
General
Name | Description and Notes |
---|---|
bday_1balloon
|
Single balloon floating up. |
bday_balloon01
|
Two balloons floating up |
bday_balloon02
|
Two balloons floating up |
bday_confetti
|
Confetti. |
ExplosionCore_buildings
|
Explosion |
ExplosionCore_MidAir
|
Explosion |
ExplosionCore_MidAir_underwater
|
Underwater Explosion |
ExplosionCore_sapperdestroyed
|
Small Electric Zap/Explosion |
ExplosionCore_Wall
|
Explosion |
ExplosionCore_Wall_underwater
|
Underwater Explosion |
critgun_weaponmodel_blu
|
Electric ball effect |
critgun_weaponmodel_red
|
Electric ball effect |
healthgained_blu
|
Single Health Cross floating up. |
healthgained_red
|
Single Health Cross floating up. |
eject_minigunbrass
|
ejects brass |
Granary
Name | Description and Notes |
---|---|
smoke_rocket_steam
|
Smoke from the end of the rockets on cp_granary. |
smoke_whitebillow_steamship_skybox
|
Smoke from the steamship in the skybox of cp_granary. |
smoke_wispy_black_granary
|
Dustbowl
Name | Description and Notes |
---|---|
smoke_blackbillow_dustbowl_skybox
|
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.. |
2fort
Name | Description and Notes |
---|---|
smoke_wispy_black_2fort
|
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. |
Goldrush
Name | Description and Notes |
---|---|
cinefx_goldrush
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |