Env physexplosion: Difference between revisions
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{{wrongtitle|title=env_physexplosion | {{wrongtitle|title=env_physexplosion}} | ||
==Entity Description== | ==Entity Description== | ||
Source(core) Point Entity: An entity that creates an explosion at it's origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within it's radius. | Source(core) Point Entity: An entity that creates an explosion at it's origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within it's radius. |
Revision as of 14:58, 24 August 2005
Entity Description
Source(core) Point Entity: An entity that creates an explosion at it's origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within it's radius.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- magnitude
- <float> Amount of physics force applied by the explosion.
- radius
- <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- targetentityname
- <target_destination> If specified, the explosion will only affect the matching entity.
Flags
- 1 : No Damage - Only Force
Inputs
- Trigger the explosion.