Compiler choices: Difference between revisions

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(some clever person has got 2008 to compile debug, time for an update!)
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[[Image:Vsexpress logo.png|right|Visual Studio Express logo]]
[[Image:Vsexpress logo.png|right|Visual Studio Express logo]]
[[Image:Gccegg-65.png|right|GCC logo]]


The Source SDK is compatible with [http://msdn.microsoft.com/howtobuy/visualc/default.aspx Visual Studio 2005] and [http://www.microsoft.com/express/2005/download/default.aspx Visual C++ Express 2005] (The 2008s compile in release mode but not debug). The server library can be compiled for Linux with [http://gcc.gnu.org/ gcc].
You have several choices for compiling the Source SDK:


'''For most, [http://www.microsoft.com/express/2005/download/default.aspx Visual C++ Express 2005] is the best option.''' It provides all of the functionality needed to program and build a mod, and most of Microsoft's industry-standard toolset, for free.
#'''[http://msdn.microsoft.com/howtobuy/visualc/default.aspx Visual Studio 2005]''' / '''[http://www.microsoft.com/express/2005/download/default.aspx Visual C++ Express 2005]''' — which are compatible 'out of the box'.
#'''[http://msdn.microsoft.com/vs2008/products/ Visual Studio 2008]''' / '''[http://www.microsoft.com/express/vc/ Visual C++ Express 2008]''' — which can be used [[Compiling under VS2008|after a bit of work]].
#'''[http://gcc.gnu.org/ GCC]''' — which is used to compile [[Wikipedia:Linux|Linux]] [[Dedicated server|Dedicated Server]]s.


Most programming tutorials on this website assume you are using Visual Studio.
If you own a copy of Visual Studio 2005/2008 you'll probably want to use that, and if you're compiling for Linux you don't have a choice to make. Which leaves only the Visual C++ Express versions to choose between:
 
;[http://www.microsoft.com/express/2005/download/default.aspx VCE2005]
:Officially supported by Valve
:More established technology
:"Just works"
;[http://www.microsoft.com/express/vc/ VCE2008]
:More recent - fewer bugs
:Nicer user interface
:Better support from Microsoft
 
Both are perfectly acceptable choices, providing for free all of the functionality needed to program and compile a mod. If you are unsure, choose 2005.


== Additional SDKs ==
== Additional SDKs ==
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*VCE2005 users need to download the [http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en Windows SDK] (Windows 2000 users: [http://www.microsoft.com/downloads/details.aspx?familyid=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en Platform SDK]). Visual Studio and VCE2008 users do not.
*VCE2005 users need to download the [http://www.microsoft.com/downloads/details.aspx?FamilyID=e6e1c3df-a74f-4207-8586-711ebe331cdc&DisplayLang=en Windows SDK] (Windows 2000 users: [http://www.microsoft.com/downloads/details.aspx?familyid=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en Platform SDK]). Visual Studio and VCE2008 users do not.
*If you want to create new [[shader]]s, the [http://msdn2.microsoft.com/directx/aa937788.aspx DirectX SDK] is required.
*If you want to create new [[shader]]s, the [http://msdn2.microsoft.com/directx/aa937788.aspx DirectX SDK] is required.
== See also ==
* [[Compiling under VS2005]]
* [[Compiling under VS2008]]
* [[Compiling under Linux]]


[[Category:Source_SDK_FAQ]]
[[Category:Source_SDK_FAQ]]
[[Category:Programming]]
[[Category:Programming]]

Revision as of 10:33, 12 June 2008

GCC logo

You have several choices for compiling the Source SDK:

  1. Visual Studio 2005 / Visual C++ Express 2005 — which are compatible 'out of the box'.
  2. Visual Studio 2008 / Visual C++ Express 2008 — which can be used after a bit of work.
  3. GCC — which is used to compile Linux Dedicated Servers.

If you own a copy of Visual Studio 2005/2008 you'll probably want to use that, and if you're compiling for Linux you don't have a choice to make. Which leaves only the Visual C++ Express versions to choose between:

VCE2005
Officially supported by Valve
More established technology
"Just works"
VCE2008
More recent - fewer bugs
Nicer user interface
Better support from Microsoft

Both are perfectly acceptable choices, providing for free all of the functionality needed to program and compile a mod. If you are unsure, choose 2005.

Additional SDKs

See also