Brush: Difference between revisions

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* [[Brush Creation]]
* [[Brush Creation]]
* A ''Brush'' (as opposed to a [[Studiomodel]] or [[Sprite]]) is specifically a piece of BSP geometry; see [http://qxx.planetquake.gamespy.com/bsp/ BSP for dummies].
* A ''Brush'' (as opposed to a [[Studiomodel]] or [[Sprite]]) is specifically a piece of BSP geometry; see [http://qxx.planetquake.gamespy.com/bsp/ BSP for dummies].
{{otherlang:en}}
{{otherlang:en:pt|brush:pt}},
{{otherlang:en:pt-br|brush:pt-br}}


[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Level_Design]]
[[Category:Level_Design]]

Revision as of 19:13, 7 June 2008

A brush is a geometrical object in a map. There are two types of brushes:

  • World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
  • Brush entities are entities that depend on their geometrical volume.

All brushes originate as primitives.

See also

Template:Otherlang:en Template:Otherlang:en:pt, Template:Otherlang:en:pt-br