Brush: Difference between revisions
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* [[Brush Creation]] | * [[Brush Creation]] | ||
* A ''Brush'' (as opposed to a [[Studiomodel]] or [[Sprite]]) is specifically a piece of BSP geometry; see [http://qxx.planetquake.gamespy.com/bsp/ BSP for dummies]. | * A ''Brush'' (as opposed to a [[Studiomodel]] or [[Sprite]]) is specifically a piece of BSP geometry; see [http://qxx.planetquake.gamespy.com/bsp/ BSP for dummies]. | ||
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{{otherlang:en:pt|brush:pt}}, | |||
{{otherlang:en:pt-br|brush:pt-br}} | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Level_Design]] | [[Category:Level_Design]] |
Revision as of 19:13, 7 June 2008
A brush is a geometrical object in a map. There are two types of brushes:
- World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
- Brush entities are entities that depend on their geometrical volume.
All brushes originate as primitives.
See also
- Introduction to Editing
- Brush Creation
- A Brush (as opposed to a Studiomodel or Sprite) is specifically a piece of BSP geometry; see BSP for dummies.
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