StudioMDL (Source): Difference between revisions
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(merge with other "introduction to Studiomdl" articles ...) |
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;<code>mymodel.mdl</code> | ;<code>mymodel.mdl</code> | ||
:[[Skeleton]], animations, bounding/hit boxes, surface materials, [[lod]] index... | <!-- :[[Skeleton]], animations, bounding/hit boxes, surface materials, [[lod]] index... // incorrect--> | ||
;<code>mymodel.sw.vtx</code> | ;<code>mymodel.sw.vtx</code> | ||
;<code>mymodel.dx80.vtx</code> | ;<code>mymodel.dx80.vtx</code> | ||
;<code>mymodel.dx90.vtx</code> | ;<code>mymodel.dx90.vtx</code> | ||
:Vertex data optimised for DirectX 7, 8 and 9 | <!-- incomplete --> | ||
<!-- :Vertex data optimised for DirectX 7, 8 and 9 // incorrect--> | |||
;<code>mymodel.vvd</code> | ;<code>mymodel.vvd</code> | ||
:Remaining hardware-agnostic vertex data, and the [[UV map]] | <!-- :Remaining hardware-agnostic vertex data, and the [[UV map]] // incorrect--> | ||
;<code>mymodel.phy</code> | ;<code>mymodel.phy</code> | ||
:Collision mesh data | :Collision mesh data <!-- and $collsionmodel data ... --> | ||
== See also == | == See also == |
Revision as of 20:10, 5 May 2008

Studiomdl is the command-line tool used to compile models from the intermediate Studio Model Data format exported from modeling packages to the binary .mdl format that is read by the Source engine.
It can be found at steam/steamapps/<account>/sourcesdk/bin/[orangebox|ep1]/bin/studiomdl.exe
.
Studiomdl is executed with a QC file as a parameter. For more information about compiling, see Compiling a model.
Output files
mymodel.mdl
mymodel.sw.vtx
mymodel.dx80.vtx
mymodel.dx90.vtx
mymodel.vvd
mymodel.phy
- Collision mesh data
See also
- Studiocompiler, a graphical interface for studiomdl
- GUIStudioMDL, another graphical interface