VTX: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (updated link) | m (added xbox flavour) | ||
| Line 1: | Line 1: | ||
| [[category:Glossary]][[category:Modeling]] | [[category:Glossary]][[category:Modeling]] | ||
| [[VTX]] is the extension for Source's proprietary mesh strip format.  It stores hardware optimized material, skinning and triangle strip/fan information for each [[LOD]] of each mesh in the [[MDL]].  Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0)  | [[VTX]] is the extension for Source's proprietary mesh strip format.  It stores hardware optimized material, skinning and triangle strip/fan information for each [[LOD]] of each mesh in the [[MDL]].  Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) .dx90.vtx (DirectX 9.0) and .xbox.vtx (XBox) flavours. | ||
| ==See also== | ==See also== | ||
| *[[Model Creation Overview]] | *[[Model Creation Overview]] | ||
Revision as of 13:03, 1 May 2008
VTX is the extension for Source's proprietary mesh strip format.  It stores hardware optimized material, skinning and triangle strip/fan information for each LOD of each mesh in the MDL.  Currently it is found in .sw.vtx (Software), .dx80.vtx (DirectX 8.0) .dx90.vtx (DirectX 9.0) and .xbox.vtx (XBox) flavours.