Enveloping: Difference between revisions
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When creating models, [[Enveloping]] is the process of mapping the [[Mesh]] vertices to the appropriate [[Bone]]s in its [[Skeleton]]. | When creating models, [[Enveloping]] is the process of mapping the [[Mesh]] vertices to the appropriate [[Bone]]s in its [[Skeleton]]. | ||
==Guidelines== | |||
* For models without articulated skeletons (ie 1 bone) the SMD exporter will probably envelope your mesh automatically. | |||
==Tooltips== | |||
* Enveloping in XSI | * Enveloping in XSI | ||
* Enveloping in 3DS | * Enveloping in 3DS | ||
* etc | * etc |
Revision as of 16:04, 30 April 2008
When creating models, Enveloping is the process of mapping the Mesh vertices to the appropriate Bones in its Skeleton.
Guidelines
- For models without articulated skeletons (ie 1 bone) the SMD exporter will probably envelope your mesh automatically.
Tooltips
- Enveloping in XSI
- Enveloping in 3DS
- etc