Talk:$bbox: Difference between revisions

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==bbox = hull ?==
==bbox = hull ?==
I'm confused. I'd got the idea from [[CollisionProperty]] that the "Surrounding Bounds" (== "Bounding Box" == $bbox right?) enclosed all the collision geometry, including the collision hull (as in [[NPC Hull]] and [[Player Hull]]), hitboxes, etc and is used for a preliminary collision-test filter before testing against specific bits of the model? --[[User:Beeswax|Beeswax]] 16:31, 28 Apr 2008 (PDT)
I'm confused. I'd got the idea from [[CollisionProperty]] that the "Surrounding Bounds" (== "Bounding Box" == $bbox right?) enclosed all the collision geometry, including the collision hull (as in [[NPC Hull]] and [[Player Hull]]), hitboxes, etc and is used for a preliminary collision-test filter before testing against specific bits of the model? --[[User:Beeswax|Beeswax]] 16:31, 28 Apr 2008 (PDT)
: A bounding box is a general term for the cubic dimensions of the entity extents. It can be used for multiple purposes, including collision and early-out trace testing. There's no contradiction. This command is used infrequently anyway. --[[User:JeffLane|JeffLane]] 18:14, 28 Apr 2008 (PDT)

Revision as of 18:14, 28 April 2008

bbox = hull ?

I'm confused. I'd got the idea from CollisionProperty that the "Surrounding Bounds" (== "Bounding Box" == $bbox right?) enclosed all the collision geometry, including the collision hull (as in NPC Hull and Player Hull), hitboxes, etc and is used for a preliminary collision-test filter before testing against specific bits of the model? --Beeswax 16:31, 28 Apr 2008 (PDT)

A bounding box is a general term for the cubic dimensions of the entity extents. It can be used for multiple purposes, including collision and early-out trace testing. There's no contradiction. This command is used infrequently anyway. --JeffLane 18:14, 28 Apr 2008 (PDT)