Free: Difference between revisions

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==See also ==
==See also ==
*[[showbudget]]
*[[Budget]]
*[[Cheap]]
*[[Cheap]]
*[[Expensive]]
*[[Expensive]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 04:54, 15 April 2008

In game design, an free entity/effect/function/whatever is one that does not have any impact on run-time performance at all.

This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, un-named lights.

See also