Prop dynamic ornament: Difference between revisions

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{{wrongtitle|title=prop_dynamic_ornament}}
{{wrongtitle|title=prop_dynamic_ornament}}
{{base_point}}


==Entity Description==
==Entity Description==
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==Outputs==
==Outputs==
*{{o prop_dynamic_base}}
*{{o prop_dynamic_base}}
[[Category:Entities]]

Revision as of 16:00, 12 April 2008

Template:Wrongtitle Template:Base point

Entity Description

A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<choices> Collisions.
Literal value Description
0 Not Solid
  • InitialOwner
<string> Name of the entity that this ornament should attach to, at startup.

Flags

Inputs

Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
  • Detach
Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.

Outputs