Prop dynamic ornament: Difference between revisions
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{{wrongtitle|title=prop_dynamic_ornament}} | {{wrongtitle|title=prop_dynamic_ornament}} | ||
{{base_point}} | |||
==Entity Description== | ==Entity Description== | ||
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==Outputs== | ==Outputs== | ||
*{{o prop_dynamic_base}} | *{{o prop_dynamic_base}} | ||
Revision as of 16:00, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Collisions.
Literal value Description 0 Not Solid
- InitialOwner
- <string> Name of the entity that this ornament should attach to, at startup.
Flags
Inputs
- Template:I prop dynamic base
- SetAttached <target_destination>
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.