Prop dynamic ornament: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=prop_dynamic_ornament}}  | {{wrongtitle|title=prop_dynamic_ornament}}  | ||
{{base_point}}  | |||
==Entity Description==  | ==Entity Description==  | ||
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==Outputs==  | ==Outputs==  | ||
*{{o prop_dynamic_base}}  | *{{o prop_dynamic_base}}  | ||
Revision as of 15:00, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Collisions.
 
Literal value Description 0 Not Solid 
- InitialOwner
 
- <string> Name of the entity that this ornament should attach to, at startup.
 
Flags
Inputs
- Template:I prop dynamic base
 - SetAttached <target_destination>
 
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
 
- Detach
 
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.