Info particle system: Difference between revisions
Jump to navigation
Jump to search
(Added in a description.) |
mNo edit summary |
||
| Line 1: | Line 1: | ||
{{wrongtitle|title=info_particle_system}} | {{wrongtitle|title=info_particle_system}} | ||
{{base_point_ep2}}[[Category:Particle_Effects]] | |||
==Entity Description== | ==Entity Description== | ||
A entity that controls a defined particle, and can also be activated to turn on or off. | A entity that controls a defined particle, and can also be activated to turn on or off. | ||
*See also [[Half-Life 2: Episode Two Particle Effect List]] | [[Portal Particle Effect List]] | [[List of TF2 Particles]]. | |||
==Keyvalues== | ==Keyvalues== | ||
*{{kv targetname}} | *{{kv targetname}} | ||
| Line 23: | Line 28: | ||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
Revision as of 14:41, 12 April 2008
Template:Wrongtitle Template:Base point ep2
Entity Description
A entity that controls a defined particle, and can also be activated to turn on or off.
- See also Half-Life 2: Episode Two Particle Effect List | Portal Particle Effect List | List of TF2 Particles.
Keyvalues
- <string> Particle System Name
- start_active
- <boolean> If set, particle effect starts enabled.
- cpoint1-63
- <target_destination> If set, control point
nof the effect will be at this entity's location.
- cpoint1-7_parent
- <target_destination> If set and nonzero, control point
nof the effect will use this point for its parent.
Inputs
- Tell the particle system to start emitting.
- Stop
- Tell the particle system to stop emitting.