Env smoketrail: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (doxygen)
mNo edit summary
Line 1: Line 1:
{{wrongtitle|title=env_smoketrail}}
{{wrongtitle|title=env_smoketrail}}
{{base_point}}


==Entity Description==
==Entity Description==
Line 48: Line 49:
==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}
[[Category:Entities]]

Revision as of 10:16, 12 April 2008

Template:Wrongtitle Template:Base point

Entity Description

An entity that creates a smoke trail.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> Opacity of the sprites (range from 0 - 1).
  • spawnrate
<float> Number of particles to emit each second.
  • lifetime
<float> Number of seconds until each particle dies.
  • startcolor
<color255> Starting color of the emitted particles.
  • endcolor
<color255> Ending color of the emitted particles.
  • emittime
<float> Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
  • minspeed
<float> Minimum randomly-directed speed to use for emitted particles.
  • maxspeed
<float> Maximum randomly-directed speed to use for emitted particles.
  • mindirectedspeed
<float> Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
  • maxdirectedspeed
<float> Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
  • startsize
<float> Starting particle size.
  • endsize
<float> Ending particle size.
  • spawnradius
<float> Distance from env_smoketrail at which particles are emitted.
  • firesprite
<sprite> Fire Sprite.
  • smokesprite
<sprite> Smoke Puff.

Inputs

Outputs