Env entity maker: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m (→Inputs:  ep2 add)  | 
				mNo edit summary  | 
				||
| Line 1: | Line 1: | ||
{{wrongtitle|title=env_entity_maker}}  | {{wrongtitle|title=env_entity_maker}}  | ||
{{base_point}}  | |||
==Entity Description==  | ==Entity Description==  | ||
Spawns the specified entity [[point_template|template]] at its origin. If set to auto-spawn, it will spawn the template whenever there's room and the player is looking elsewhere.  | Spawns the specified entity [[point_template|template]] at its origin. If set to auto-spawn, it will spawn the template whenever there's room and the player is looking elsewhere.  | ||
| Line 37: | Line 39: | ||
*'''OnEntityFailedSpawn'''  | *'''OnEntityFailedSpawn'''  | ||
: Fired when a ForceSpawn input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.  | : Fired when a ForceSpawn input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.  | ||
Revision as of 08:47, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
Spawns the specified entity template at its origin. If set to auto-spawn, it will spawn the template whenever there's room and the player is looking elsewhere.
Keyvalues
- Template:Kv targetname
 - Template:Kv parentname
 - Template:Kv angles
 - EntityTemplate <target_destination>
 
- Name of the point_template to spawn here.
 
- <float> If specified, all the entities created in the template will move this fast in the specified PostSpawn Movement Direction.
 
- <angle> If a PostSpawn Movement Speed is specified, all the entities created in the template will move in this direction.
 
- <float> This variance is applied to the PostSpawn Movement Direction for each spawned entity in the template. Use it to apply some randomness to the directions.
 
Flags
- 1 : Enable AutoSpawn (will spawn whenever there's room)
 - 2 : AutoSpawn: Wait for entity destruction
 - 4 : AutoSpawn: Even if the player is looking
 - 8 : ForceSpawn: Only if there's room
 - 16 : ForceSpawn: Only if the player isn't looking
 
Inputs
- Template:I targetname
 - Template:I parentname
 - ForceSpawn
 
- Spawn an instance of the template at this origin and angle.
 
- Spawn an instance of the template that the same origin and angle as the specified entity (specify by targetname in parameters)
 
Outputs
- Template:O targetname
 - OnEntitySpawned
 
- Fired when an instance of the entity template has been spawned.
 
- OnEntityFailedSpawn
 
- Fired when a ForceSpawn input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.