Logic measure movement: Difference between revisions

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{{wrongtitle|title=logic_measure_movement}}
{{wrongtitle|title=logic_measure_movement}}
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==Entity Description==
==Entity Description==

Revision as of 07:31, 12 April 2008

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Entity Description

An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.

Note.pngNote: Useful for simulating motion outside of the hierarchy system.
Warning.pngWarning: Does not properly update collision physics on the object being moved.

Keyvalues

  • MeasureTarget
<target_destination> Entity whose movement you want to measure.
  • MeasureReference
<target_destination> The movement of Entity to Measure will be measured relative to this entity.
  • Target
<target_destination> This entity will be moved to mimic the motions of Entity to Measure.
  • TargetReference
<target_destination> The Entity to Move will move relative to this entity.
  • TargetScale
<float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
  • MeasureType
<choices> What to measure.
Literal Value Description
0 Position (origin)
1 Eye position (angles)

Inputs

  • SetMeasureTarget <target_destination>
Set the Entity to Measure, whose movement should be measured.
  • SetMeasureReference <target_destination>
Set the Measure Reference entity.
  • Target <target_destination>
Set the Entity to Move, which will be moved to mimic the measured entity.
  • SetTargetReference <target_destination>
Set the Movement Reference entity.
  • SetTargetScale <float>
Set the scale to divide the measured movements by.
  • Enable
Enable the logic_measure_movement.
  • Disable
Disable the logic_measure_movement.

Outputs