$includemodel: Difference between revisions
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The [[$includemodel]] [[QC commmand]] is used to add an [[MDL]] file that this model will include at run-time. All new sequences and animations will be appended to the model. | |||
* Animations and sequences are processed in-order, so subsequent animations/sequences that have name conflicts will be ignored, and any references to .mdl local entry by the same name will be overwritten with the reference to a first one declared. | |||
* Included .mdl’s can have different bone ordering, but they need to have the same bone hierarchy and ikchain declarations. Currently there’s no run-time checking to verify they match. | * Included .mdl’s can have different bone ordering, but they need to have the same bone hierarchy and ikchain declarations. Currently there’s no run-time checking to verify they match. | ||
* Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored. | * Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored. | ||
==QC syntax example 1== | |||
* This overwrites the normal police animations with a pointer to the shared animations | |||
[[$modelname]] Police_animations.mdl | |||
[[$includemodel]] "player\male_anims.mdl" | |||
[[Category:QC Commands]] | [[Category:QC Commands]] |
Revision as of 16:39, 7 April 2008
The $includemodel QC commmand is used to add an MDL file that this model will include at run-time. All new sequences and animations will be appended to the model.
- Animations and sequences are processed in-order, so subsequent animations/sequences that have name conflicts will be ignored, and any references to .mdl local entry by the same name will be overwritten with the reference to a first one declared.
- Included .mdl’s can have different bone ordering, but they need to have the same bone hierarchy and ikchain declarations. Currently there’s no run-time checking to verify they match.
- Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored.
QC syntax example 1
- This overwrites the normal police animations with a pointer to the shared animations
$modelname Police_animations.mdl $includemodel "player\male_anims.mdl"