$nocull: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT | [[Category:VMT Transparency]] | ||
Revision as of 20:22, 4 April 2008
"$nocull" 1
- Make the surface two-sided.
- Add this line if you want your texture to be visible from both sides. This is only applicable for flat objects like glass or wire fences.