$keyvalues: Difference between revisions
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Note:The prop_data keyvalues block is used heavily for prop_physics, etc models.
Note:Since the values are arbitrary, studiomdl can't check that they are correct when it compiles the model.
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The [[QC command]] [[$keyvalues]] embeds an block of arbitrary [[keyvalue]]s into the .mdl file. | |||
{{note|The [[Prop Data|prop_data]] keyvalues block is used heavily for prop_physics, etc models.}} | |||
{{ | {{note|Since the values are arbitrary, [[studiomdl]] can't check that they are correct when it compiles the model.}} | ||
== Example == | == Example == |
Revision as of 15:06, 31 March 2008
The QC command $keyvalues embeds an block of arbitrary keyvalues into the .mdl file.


Example
$keyvalues { prop_data { base Wooden.Small dmg.bullets 0 explosive_damage 100 explosive_radius 100 } // hud_name has been made up for this article. It won't be recognised by any of Valve's games! // (If you were being picky, you might point out that it ought to be localised ...) hud_name "Rubber chicken with a pulley in the middle" }