$keyvalues: Difference between revisions
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Warning:Since the values are arbitrary, studiomdl can't check that they re correct when it compiles the model.
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Embeds an arbitrary block of [[keyvalue]]s into the .mdl file. <code>[[prop_data]]</code> keyvalues are the most common, as they define various properties of | Embeds an arbitrary block of [[keyvalue]]s into the .mdl file. <code>[[Prop Data|prop_data]]</code> keyvalues are the most common, as they define various properties of Valve's <code>prop_*</code> entities, but there is no limit on what other KVs a mod's programmer might add support for. | ||
{{warning|Since the values are arbitrary, [[studiomdl]] can't check that they | {{warning|Since the values are arbitrary, [[studiomdl]] can't check that they re correct when it compiles the model.}} | ||
== Examples == | == Examples == | ||
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} | } | ||
} | } | ||
<!-- What does this teach the reader that the other two examples don't? | |||
$keyvalues | $keyvalues | ||
{ | { | ||
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} | } | ||
} | } | ||
} | }--> | ||
$keyvalues | $keyvalues | ||
{ | { | ||
''// This is an example KV. It won't be | ''// This is an example KV. It won't be recognised by any of Valve's games!'' | ||
''// (If you were being picky, you might point out that this ought to be a [[localised]] string...)'' | ''// (If you were being picky, you might point out that this ought to be a [[localised]] string...)'' | ||
hud_name "Rubber chicken with a pulley in the middle" | hud_name "Rubber chicken with a pulley in the middle" | ||
''// Of course, we can still include other KVs that ARE read.'' | ''// Of course, we can still include other KVs that ARE read by stock code.'' | ||
prop_data | prop_data | ||
{ | { |
Revision as of 12:50, 28 March 2008
Embeds an arbitrary block of keyvalues into the .mdl file. prop_data
keyvalues are the most common, as they define various properties of Valve's prop_*
entities, but there is no limit on what other KVs a mod's programmer might add support for.

Examples
$keyvalues { prop_data { base Wooden.Small dmg.bullets 0 explosive_damage 100 explosive_radius 100 } }
$keyvalues { // This is an example KV. It won't be recognised by any of Valve's games! // (If you were being picky, you might point out that this ought to be a localised string...) hud_name "Rubber chicken with a pulley in the middle" // Of course, we can still include other KVs that ARE read by stock code. prop_data { (...) } }