Talk:Prop static: Difference between revisions
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::: I believe what's happening here is that this prop has the <code>$staticprop</code> keyvalue in the .qc, but does not have the <code>allowstatic</code> key in the [[Prop Data]] block. Without compiling the model with the <code>allowstatic</code> key, it cannot be used as a static prop. This was on done Half-Life 2 to force physics consistency with props. The fact that Hammer reports it as static looks like a bug. Thanks for pointing this out. --[[User:JeffLane|JeffLane]] 12:00, 28 Mar 2008 (PDT) | ::: I believe what's happening here is that this prop has the <code>$staticprop</code> keyvalue in the .qc, but does not have the <code>allowstatic</code> key in the [[Prop Data]] block. Without compiling the model with the <code>allowstatic</code> key, it cannot be used as a static prop. This was on done Half-Life 2 to force physics consistency with props. The fact that Hammer reports it as static looks like a bug. Thanks for pointing this out. --[[User:JeffLane|JeffLane]] 12:00, 28 Mar 2008 (PDT) | ||
::::This isn't as weird as it sounds, dear readers, because [[$staticprop]] means that the model has no moving ''parts'', not that it does not itself move. --[[user:TomEdwards|TomEdwards]] 12:24, 28 Mar 2008 (PDT) | ::::This isn't as weird as it sounds, dear readers, because [[$staticprop]] means that the model has no moving ''parts'', not that it does not itself move. --[[user:TomEdwards|TomEdwards]] 12:24, 28 Mar 2008 (PDT) | ||
:::::That's really weird stuff, thanks for pointing that out. If only it allowed you to override QC settings like in prop_physics entities. [[User:Solokiller|Solokiller]] 12:31, 28 Mar 2008 (PDT) |
Revision as of 12:31, 28 March 2008
Physics prop reported as static
Despite having both physics and static flags in model browser, when I try to use furnituretable003a as prop_static, it gets deleted during compile :
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
The same problem occurs with other mdls boasting both physics and static modes. I want these props to get involved in the lightmap ... so they need to be prop_static right ? --Beeswax
- yeah oddly the same happens for me, also some phys_props tend to have incorrect collisions too, some of the car's mainly. The only fix would to be to recompile the original model into a static prop. Oddly they might be missing the $static parameter.--Gear 19:50, 27 Mar 2008 (PDT)
- Is it not a bug in the Hammer compiler ? I tried to search the SDK bugzilla db but could find nothing relevant ... --Beeswax 06:03, 28 Mar 2008 (PDT)
- I believe what's happening here is that this prop has the
$staticprop
keyvalue in the .qc, but does not have theallowstatic
key in the Prop Data block. Without compiling the model with theallowstatic
key, it cannot be used as a static prop. This was on done Half-Life 2 to force physics consistency with props. The fact that Hammer reports it as static looks like a bug. Thanks for pointing this out. --JeffLane 12:00, 28 Mar 2008 (PDT)- This isn't as weird as it sounds, dear readers, because $staticprop means that the model has no moving parts, not that it does not itself move. --TomEdwards 12:24, 28 Mar 2008 (PDT)
- That's really weird stuff, thanks for pointing that out. If only it allowed you to override QC settings like in prop_physics entities. Solokiller 12:31, 28 Mar 2008 (PDT)
- This isn't as weird as it sounds, dear readers, because $staticprop means that the model has no moving parts, not that it does not itself move. --TomEdwards 12:24, 28 Mar 2008 (PDT)
- I believe what's happening here is that this prop has the
- Is it not a bug in the Hammer compiler ? I tried to search the SDK bugzilla db but could find nothing relevant ... --Beeswax 06:03, 28 Mar 2008 (PDT)