EF NODRAW: Difference between revisions
mNo edit summary |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=EF_NODRAW}} | {{wrongtitle|title=EF_NODRAW}} | ||
'''EF_NODRAW''' is defined as 0x020, or 32. | '''EF_NODRAW''' prevents ''any'' data about entity from being transmitted to the client, without affecting it on the server. In other words, it makes the entity disappear from the player's view without deleting it. | ||
It is defined as 0x020, or 32. | |||
{{effect|32|}} | {{effect|32|}} | ||
[[Category:Constants]] | [[Category:Constants]] |
Revision as of 04:26, 28 March 2008
Template:Wrongtitle EF_NODRAW prevents any data about entity from being transmitted to the client, without affecting it on the server. In other words, it makes the entity disappear from the player's view without deleting it.
It is defined as 0x020, or 32.
Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( EF_NODRAW )
, RemoveEffects( EF_NODRAW )
, and SetEffects( EF_NODRAW )
. This effect can be obtained with GetEffects() & EF_NODRAW
or IsEffectActive( EF_NODRAW )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in
Garry's Mod .
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 32
.

You can set the effects
keyvalue during runtime using AddOutput with the input value effects x
(x being any summation of effects flags to enable).

AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.