Error: too many entities: Difference between revisions
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Solokiller (talk | contribs) m (fixed spelling + tidy) |
Solokiller (talk | contribs) m (forgot something) |
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That means you have too many entities visible/see-able at that time. There are two likely causes for this: either you aren't running VIS, or your map has huge amounts of entities visible at a time. | That means you have too many entities visible/see-able at that time. There are two likely causes for this: either you aren't running VIS, or your map has huge amounts of entities visible at a time. | ||
''Solution:'' run VIS with the '-full' parameter, use line-of-sight blocking (aka. vis blocking), combine entities of the same type (without special, brush-wide properties) in the same area - but only in the same area. | ''Solution:'' run VIS with the '''-full''' parameter, use line-of-sight blocking (aka. vis blocking), combine entities of the same type (without special, brush-wide properties) in the same area - but only in the same area. | ||
[[Category:Compile Errors]] | [[Category:Compile Errors]] |
Revision as of 13:14, 10 March 2008
Summary
That means you have too many entities visible/see-able at that time. There are two likely causes for this: either you aren't running VIS, or your map has huge amounts of entities visible at a time.
Solution: run VIS with the -full parameter, use line-of-sight blocking (aka. vis blocking), combine entities of the same type (without special, brush-wide properties) in the same area - but only in the same area.