Synergy: Difference between revisions

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== Overview ==
{{ReleasedModSmall|engine=Source|download=http://synergymod.net}}
{{ReleasedModSmall|engine=Source|download=http://synergymod.net}}
{{hl2}} '''Synergy''' focuses on offering players a rich coop experience for [[Half-Life 2]]. Since Beta 2.0, the mod also supports some additional game modes of Teamplay ([[Capture the flag|CTF]], [[LMS]], etc.) and Deathmatch.
{{hl2}} '''Synergy''' is primarily focused on implementing a multiplayer coop game-mode for [[Half-Life 2]].  
 


== Overview ==
'''Players :''' Get together with friends to complete individual or serialised coop maps, using new ''weapons'' and ''tactics'' to overcome new challenges and foes. Or if you want to get competitive, play maps in Deathmatch or Teamplay (Rebel vs Combine) game modes.  
Get together with your friends and complete individual levels or a series of levels, using all new weapons against new [[NPC]]s. Or if you want to get competitive, play it in Deathmatch or Teamplay game modes. In Teamplay, you play for either Combine or Rebel team, fighting alongside friendly NPCs and players against the opposing team.


To support a greater range of level scenarios, the mod provides level designers with several extra customization options, such as custom player model system, custom NPC support, etc. Synergy allows level creators to script up their own story and/or mission objectives. Each level can contain a number of objectives -  rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.
'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a versatile ''Player Class System'', custom ''NPC scripts'', and a very handy ''MCF system'' that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives -  rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.


== Features ==
== Features ==
* Multi-passenger vehicles
* Simple Single-Player Tutorial map to introduce new gameplay features.
* Half-Life 2, Half-Life 2: Episode 1, and Lost Coast campaign co-op
* Coop gameplay through every chapter in the ''Half-Life 2'', ''Lost Coast'' and ''Episode One'' campaign.
* Dynamic player checkpoints
* Dozens of custom maps designed specifically for coop gameplay.
* Simple voting system
* Versatile Player Class System.
* Player class system
* Custom Player Character models, animations and sound scripts.
* Compiled level entity modification (use of "MCF" files)
* Custom weapons (including Flaregun, Medkit and Melee-Punch).
* NPC lag compensation
* Weapon Load System (limits the number of weapons a player can carry).
* NPC customization ("CSFs")
* Multi-passenger vehicles.
* New entities for gameplay rules
* Player Command Menu.
* Custom player model support (e.g. Half-Life: Deathmatch)
* Simple Voting System.
* Custom sound scripts support
* MCF System (allows modification of a map's cvars and entities without recompiling the BSP)
* New levels, character models, skins, ...
* CSF System (allows simple NPC customization).
* New weaponry (such as Flaregun and melee weapons)
* NPC Lag Compensation.
* Hand pickups
* Dynamic Player Checkpoints.
* New player character animations
* Custom entities for Teamplay game-mode.
* Player command menu
* Weapon load (limits number of weapons that can be carried)
* And more coming...
* And more coming...


== Development history ==
== Development history ==
Before the mod was given its current name, it went through two more names - Dev Coop and DC Coop 2 - which also highlight the different stages of development.
The Synergy mod grew from the merger of the ''Dev Coop'' and ''DC Coop 2'' mod projects. In 2005, there were only three people working on ''Dev Coop'' without any real plans to release a public version. ''DC Coop 2'' had around six active contributors and a Half-Life(1) mod called ''DC Coop''. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.
 
While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.


At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six active contributors. They also had a Half-Life mod named DC Coop. When the two parties eventually met, a successful merger was realized.
The current release, Synergy 1.1, added support for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''HalfLife 2''.


Today, the mod is known as Synergy and the development couldn't have been better. We've got a public beta version available up for download and we're continuing to work on improvements, updates and features. While Synergy originally started out as a co-op-only mod (Beta 1.0), it has since (Beta 2.0+) shifted around a bit and turned into a multi-gameplay mod with many custom features for level designers.
Development for the next version of Synergy is focused on full support for ''Episode Two'' features and chapters.


== Release information ==
== Release information ==
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* Beta 2.6 - October 26, 2007
* Beta 2.6 - October 26, 2007
* Release 1.0 - December 7, 2007
* Release 1.0 - December 7, 2007
* Release 1.1 - January 11, 2008
* [http://synergymod.net/?cp=files Release 1.1 - January 11, 2008]


== Media ==
== Media ==
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:We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
:We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
* '''3D Artist'''
* '''3D Artist'''
:This is a big one; we've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
:We've got some weapons that need to be modelled (and animated), so if you're interested and feel up to the task, please send us an email.
* '''2D Artist'''
* '''2D Artist'''
:Very self-explanatory, we need someone who can texture those weapons.
:We need someone who can texture those weapons.


If you are interested in any of the above positions, please send us a free application to {{e|synergymod@gmail.com}} or fill in an application form found on our [http://synergymod.net/index.php?cp=team Team page]. Thank you!
If you are interested in any of the above positions, please send us a free application to {{e|synergymod@gmail.com}} or fill in an application form found on our [http://synergymod.net/index.php?cp=team Team page]. Thank you!
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* [http://synergymod.net/ Synergy] - the official website.
* [http://synergymod.net/ Synergy] - the official website.
* {{moddb|5202}}
* {{moddb|5202}}
* [http://syndoc.net/wiki/Main_Page Syndoc.net] - the unofficial Synergy wiki.


[[Category:HL2 Third Party Mods]]
[[Category:HL2 Third Party Mods]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]

Revision as of 13:04, 1 March 2008

Overview

Template:ReleasedModSmall Half-Life 2 Synergy is primarily focused on implementing a multiplayer coop game-mode for Half-Life 2.


Players : Get together with friends to complete individual or serialised coop maps, using new weapons and tactics to overcome new challenges and foes. Or if you want to get competitive, play maps in Deathmatch or Teamplay (Rebel vs Combine) game modes.

Level Designers: To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a versatile Player Class System, custom NPC scripts, and a very handy MCF system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.

Features

  • Simple Single-Player Tutorial map to introduce new gameplay features.
  • Coop gameplay through every chapter in the Half-Life 2, Lost Coast and Episode One campaign.
  • Dozens of custom maps designed specifically for coop gameplay.
  • Versatile Player Class System.
  • Custom Player Character models, animations and sound scripts.
  • Custom weapons (including Flaregun, Medkit and Melee-Punch).
  • Weapon Load System (limits the number of weapons a player can carry).
  • Multi-passenger vehicles.
  • Player Command Menu.
  • Simple Voting System.
  • MCF System (allows modification of a map's cvars and entities without recompiling the BSP)
  • CSF System (allows simple NPC customization).
  • NPC Lag Compensation.
  • Dynamic Player Checkpoints.
  • Custom entities for Teamplay game-mode.
  • And more coming...

Development history

The Synergy mod grew from the merger of the Dev Coop and DC Coop 2 mod projects. In 2005, there were only three people working on Dev Coop without any real plans to release a public version. DC Coop 2 had around six active contributors and a Half-Life(1) mod called DC Coop. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.

While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.

The current release, Synergy 1.1, added support for Episode One features, resources and maps, and shifted the codebase dependency to Source SDK Base and HalfLife 2.

Development for the next version of Synergy is focused on full support for Episode Two features and chapters.

Release information

  • Beta 1.0 - September 8, 2005
  • Beta 2.0 - November 18, 2006
  • Beta 2.1 - December 8, 2006
  • Beta 2.2 - January 19, 2007
  • Beta 2.3 - March 2, 2007
  • Beta 2.4 - April 27, 2007
  • Beta 2.5 - August 17, 2007
  • Beta 2.6 - October 26, 2007
  • Release 1.0 - December 7, 2007
  • Release 1.1 - January 11, 2008

Media

Our main media galleries can be found at the following two locations:

Help wanted

  • Level Designer
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
  • 3D Artist
We've got some weapons that need to be modelled (and animated), so if you're interested and feel up to the task, please send us an email.
  • 2D Artist
We need someone who can texture those weapons.

If you are interested in any of the above positions, please send us a free application to synergymod@gmail.com or fill in an application form found on our Team page. Thank you!

External links