Steam 3rd Party Mod Support: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(the GIFs aren't as good for the job, and GIMP allows anyone to edit PSDs)
m (other tweaks)
Line 1: Line 1:
= Getting the most out of it =
There are two things you should do to make your Mod more visible in Steam.
== Store tab ==
== Store tab ==
Get your Mod listed under the "Store" tab. To do this add an entry to [[:Category:HL2 Third Party Mods]] or [[:Category:HL1 Third Party Mods]] using these guidelines:
Get your Mod listed under the "Store" tab. To do this add an entry to [[:Category:HL2 Third Party Mods]] or [[:Category:HL1 Third Party Mods]] using these guidelines:
Line 16: Line 13:
Setup a developer link in the "My Games" page when a user installs your Mod.  
Setup a developer link in the "My Games" page when a user installs your Mod.  


=== [[Source]] ===
=== Source ===
You can use the following keyvalues in your [[The GameInfo.txt File Structure|GameInfo.txt]] file.
You can use the following keyvalues in your [[The GameInfo.txt File Structure|GameInfo.txt]] file.
  developer "Mod Team/Company Name"
  developer "Mod Team/Company Name"
Line 25: Line 22:
The icon must be an uncompressed, 24-bit format [[TGA]], 16x16 pixels in size. The path is relative to the mod's installation directory (i.e where [[The GameInfo.txt File Structure|GameInfo.txt]] is) and should not include the TGA file extension.  In the example above, the file would be "path/to/icon.tga" inside the mod directory.
The icon must be an uncompressed, 24-bit format [[TGA]], 16x16 pixels in size. The path is relative to the mod's installation directory (i.e where [[The GameInfo.txt File Structure|GameInfo.txt]] is) and should not include the TGA file extension.  In the example above, the file would be "path/to/icon.tga" inside the mod directory.


=== [[Goldsource]] ===
=== Goldsource ===
You can use the following keyvalues in your ''liblist.gam''.
You can use the following keyvalues in your ''liblist.gam''.
  developer "Mod Team/Company Name"
  developer "Mod Team/Company Name"
Line 45: Line 42:


[[Category:Steam]][[Category:Tutorials]]{{otherlang:en}}{{otherlang:en:jp|{{PAGENAME}}:jp}}
[[Category:Steam]][[Category:Tutorials]]{{otherlang:en}}{{otherlang:en:jp|{{PAGENAME}}:jp}}
__NOTOC__

Revision as of 04:19, 23 February 2008

Store tab

Get your Mod listed under the "Store" tab. To do this add an entry to Category:HL2 Third Party Mods or Category:HL1 Third Party Mods using these guidelines:

  1. Have a short description of the game.
  2. Include 5 screenshots in JPG format. The width of the screenshots can be no greater that 1024px, but the aspect ratio is up to you.
  3. Provide a game page header image of 460x215 (should include your logo and key art) Photoshop Template
  4. Provide a small game capsule of 280x105 (should include your logo and key art) Photoshop Template
Tip.pngTip:Use The GIMP to edit Photoshop files for free.

If your Mod becomes one of the top Mods being played then you will appear in the store using the information you supplied in the above post.

My Games list

Setup a developer link in the "My Games" page when a user installs your Mod.

Source

You can use the following keyvalues in your GameInfo.txt file.

developer	"Mod Team/Company Name"
developer_url	"http://..."
icon		"path/to/icon"
manual		"http://..."

The icon must be an uncompressed, 24-bit format TGA, 16x16 pixels in size. The path is relative to the mod's installation directory (i.e where GameInfo.txt is) and should not include the TGA file extension. In the example above, the file would be "path/to/icon.tga" inside the mod directory.

Goldsource

You can use the following keyvalues in your liblist.gam.

developer	"Mod Team/Company Name"
developer_url	"http://..."
icon		"path/to/icon"
manual		"http://..."

The icon must be an uncompressed, 24-bit format TGA, 16x16 pixels in size. The path is relative to the mod's installation directory (i.e where liblist.gam is) and should not include the TGA file extension. In the example above, the file would be "path/to/icon.tga" inside the mod directory.

Desktop icon

Creating a desktop icon for your mod is simple. Just place an icon file in the <Steam>\steam\games with the same name as the Game keyvalue specified in your GameInfo.txt/liblist.gam file. Remember to omit all colons from the icon's filename and the filename is case insensitive.

To install the icon there, use HKEY_LOCAL_MACHINE\Software\Valve\Steam\InstallPath from the registry and append \steam\games to it.

See also