Env sun: Difference between revisions

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Revision as of 09:12, 18 August 2005

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Entity Description

Places a sun effect in the sky. Does not contribute any actual lighting - this entity is best used in conjunction with a light_environment.

  • Effect's position relative to the player is determined by angle; it does not parallax so gives the effect of the sun being infinitely far away.
  • You can also send inputs to the env_sun entity by directing them to "env_sun" instead of using a target name.
  • The effect is additive with the sky: a pure yellow sun with a bright blue sky may appear somewhat green in-game; change the color to account for this.

Keyvalues

  • target
<target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
  • use_angles
<boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
  • pitch
<integer> The pitch of this entity. 90 is straight up, -90 is straight down.
  • rendercolor
#000000 Color of the sun.
  • size
<integer> Size of the sun.

Inputs

  • TurnOn
Enable sun rendering.
  • TurnOff
Disable sun rendering.
  • SetColor #000000
Set the rendercolor.

Outputs