Npc fisherman: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Angry Beaver (talk | contribs) mNo edit summary |
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[[Image:Fisherman.jpg|frame|right|Lost Coast Fisherman]] | [[Image:Fisherman.jpg|frame|right|Lost Coast Fisherman]] | ||
He's not used in Half-Life 2 but is set to be released with The Lost Coast HDR update. So not much can be said | He's not used in Half-Life 2 but is set to be released with The Lost Coast [[Wikipedia:High dynamic range imaging|HDR]] update. So not much can be said until then. He is coded into the game though, with the model "models/ati_2004/fisherman.mdl". I think his code is a copy of Barney's. | ||
{{npcnote}} | {{npcnote}} |
Revision as of 09:04, 18 August 2005
Entity Description
He's not used in Half-Life 2 but is set to be released with The Lost Coast HDR update. So not much can be said until then. He is coded into the game though, with the model "models/ati_2004/fisherman.mdl". I think his code is a copy of Barney's.

Keyvalues
- Template:Kv basenpc
- ExpressionOverride
- <string> Facial expression override
Flags
Inputs
- Template:I basenpc
- SetExpressionOverride <string>
- Set facial expression override