Source SDK Release Notes: Difference between revisions
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| This is information related to the current '''Source SDK''' main release.<br> | |||
For information about '''Source SDK Beta''' test releases, see [[SDK Beta]]. | |||
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== Source SDK Update 11/14/2007 == | == Source SDK Update 11/14/2007 == | ||
Revision as of 16:43, 19 February 2008
This is information related to the current Source SDK main release. For information about Source SDK Beta test releases, see SDK Beta. |
Source SDK Update 11/14/2007
Current Known Issues
- You must add this to the launch options for the Source SDK in order to edit games that run using the Ep1 version of the Source engine
-engine ep1
- The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.
- When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
- The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer since.
See Source SDK Known Issues or Bugzilla for a more complete list of known issues and workarounds.
Enhancements
SDK Content
- Map source for Portal level 'testchamber_a_05' is included for reference.
- In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
'sourcesdk\bin' - contains binaries needed to run the Source SDK launcher 'sourcesdk\bin\ep1\bin - contains Ep1 engine compatible versions of the SDK tools 'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools
SDK Launcher
- SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.
Bug fixes
Hammer
- Cubemaps can now be built for maps running in the Orange Box engine.
- Added Hammer models and materials that were missing in the 11/07 release.
- Fixed crash when opening VGUI model browser in Ep1 engine version of Hammer.
SDK Launcher
- Fixed changes to GameConfig.txt being lost randomly
Model Viewer
- Fixed crash opening 'Load Model' dialog in HLMV with HL2:Episode Two set as the current game.
Previous Releases
- Click here for information on previous releases.