User talk:N00bits: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
Alright so, I really have a poor idea of what I'm doing here, both in the Wiki and hammer, but my goal is to be able to 'draw' on things in a level via a trigger.
Alright so, I really have a poor idea of what I'm doing here, both in the Wiki and hammer, but my goal is to be able to 'draw' on things in a level via a trigger.
So being able to have a trigger mimic the effect of using a spray in multiplayer. Sortof like shooting a paintball gun
So being able to have a trigger mimic the effect of using a spray in multiplayer. Sort of like shooting a paintball gun


So far I have a trigger_impact to trigger my env_sprite, but it apparently doesn't like my sprite texture or something, gah. --[[User:N00bits|N00bits]] 09:06, 11 Feb 2008 (PST)
So far I have a trigger_impact to sending its output (togglesprite) to my env_sprite, but when I shoot it, nothing happens. Gah! --[[User:N00bits|N00bits]] 09:06, 11 Feb 2008 (PST)

Revision as of 13:05, 11 February 2008

Alright so, I really have a poor idea of what I'm doing here, both in the Wiki and hammer, but my goal is to be able to 'draw' on things in a level via a trigger. So being able to have a trigger mimic the effect of using a spray in multiplayer. Sort of like shooting a paintball gun

So far I have a trigger_impact to sending its output (togglesprite) to my env_sprite, but when I shoot it, nothing happens. Gah! --N00bits 09:06, 11 Feb 2008 (PST)