User:Bravo228: Difference between revisions

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[[Image:De lab 20006.jpg|thumb|De_LastStand|right|350px]]
[[Image:De lab 20006.jpg|thumb|De_LastStand|right|350px]]
[[Image:De lab SDK2.jpg|thumb|De_LastStand|right|250px]]


[[Image:De lab 20007.jpg|thumb|De_LastStand|right|350px]]
[[Image:De lab 20007.jpg|thumb|De_LastStand|right|350px]]


[[Image:De lab SDK2.jpg|thumb|De_LastStand|right|250px]]


[[Image:staircase1.jpg|thumb|3D max Moddling Staircase|right|350px]]
[[Image:staircase1.jpg|thumb|3D max Moddling Staircase|right|350px]]
   
   
[[Image:Staircase2.jpg|thumb|3D max Moddling Staircase|right|350px]]
[[Image:Staircase2.jpg|thumb|3D max Moddling Staircase|right|350px]]

Revision as of 17:53, 3 February 2008

My name is Richard Seabrook and im going for a carrer in computer games design becuase i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is cool becuase i can make good looking maps. Currently doing 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a computer games company. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games.





My Work


Small Combine factory


Small Combine factory


I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because I WAS SO BORED OF DUST2 ZOMG PEOPLE STOP PLAYING IT SO MUCH!!! also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software

De_LastStand


De_LastStand


De_LastStand


De_LastStand
De_LastStand
De_LastStand
De_LastStand


3D max Moddling Staircase
3D max Moddling Staircase