User:Bravo228: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
My Work | My Work | ||
----------- | ----------- | ||
[[Image:factory0005.jpg|thumb|Small Combine factory|right|350px]] | [[Image:factory0005.jpg|thumb|Small Combine factory|right|350px]] | ||
Line 21: | Line 19: | ||
----------- | ----------- | ||
I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. | I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because I WAS SO BORED OF DUST2 ZOMG PEOPLE STOP PLAYING IT SO MUCH!!! also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software | ||
----------- | ----------- | ||
[[Image:De laststand0000.jpg|thumb|De_LastStand|right|350px]] | |||
[[Image:De laststand0000.jpg|thumb|De_LastStand|right|350px]] | |||
Line 80: | Line 28: | ||
----------- | ----------- | ||
[[Image:De lab 20000.jpg|thumb|De_LastStand|right|350px]] | [[Image:De lab 20000.jpg|thumb|De_LastStand|right|350px]] | ||
Line 90: | Line 34: | ||
[[Image:De lab 20004.jpg|thumb|De_LastStand|right|350px]] | [[Image:De lab 20004.jpg|thumb|De_LastStand|right|350px]] | ||
[[Image:De lab 20006.jpg|thumb|De_LastStand|right|350px]] | |||
[[Image:De lab 20007.jpg|thumb|De_LastStand|right|350px]] | |||
----------- | |||
[[Image:staircase1.jpg|thumb|3D max Moddling Staircase|right|350px]] | [[Image:staircase1.jpg|thumb|3D max Moddling Staircase|right|350px]] | ||
[[Image:Staircase2.jpg|thumb|3D max Moddling Staircase|right|350px]] | [[Image:Staircase2.jpg|thumb|3D max Moddling Staircase|right|350px]] | ||
------------------------- | ------------------------- |
Revision as of 17:47, 3 February 2008
My name is Richard Seabrook and im going for a carrer in computer games design becuase i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is cool becuase i can make good looking maps. Currently doing 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a computer games company. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games.
My Work
I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because I WAS SO BORED OF DUST2 ZOMG PEOPLE STOP PLAYING IT SO MUCH!!! also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software