Talk:Team Fortress 2/Cyclic Capture Points: Difference between revisions
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A released example would be good for illustration. --[[user:TomEdwards|TomEdwards]] 12:40, 19 Jan 2008 (PST) | A released example would be good for illustration. --[[user:TomEdwards|TomEdwards]] 12:40, 19 Jan 2008 (PST) | ||
:All you need to do is [[Creating_CCP_maps# | :All you need to do is [[Creating_CCP_maps#Reference_material|look for it]]! :) --[[User:Etset|Etset]] 12:45, 19 Jan 2008 (PST) | ||
Is there any inherent reason why the capturing has to proceed in a single direction? In other words, is it possible to set it up such that either of the two points adjacent to your team's captured points can be taken? --[[User:DaveFP|DaveFP]] 20:55, 1 Feb 2008 (PST) | Is there any inherent reason why the capturing has to proceed in a single direction? In other words, is it possible to set it up such that either of the two points adjacent to your team's captured points can be taken? --[[User:DaveFP|DaveFP]] 20:55, 1 Feb 2008 (PST) | ||
:Have you taken a look at the [[Creating_CCP_maps#Reference_material|VMF file]] that is provided as reference? I haven't, but I believe that it should be possible to pull it off, with the proper entity work. In any case, I think that having that freedom of choice (not having to forcibly capture a specific point) would work in favor of a more rewarding game experience. --[[User:Etset|Etset]] 04:08, 2 Feb 2008 (PST) |
Revision as of 05:08, 2 February 2008
A released example would be good for illustration. --TomEdwards 12:40, 19 Jan 2008 (PST)
- All you need to do is look for it! :) --Etset 12:45, 19 Jan 2008 (PST)
Is there any inherent reason why the capturing has to proceed in a single direction? In other words, is it possible to set it up such that either of the two points adjacent to your team's captured points can be taken? --DaveFP 20:55, 1 Feb 2008 (PST)
- Have you taken a look at the VMF file that is provided as reference? I haven't, but I believe that it should be possible to pull it off, with the proper entity work. In any case, I think that having that freedom of choice (not having to forcibly capture a specific point) would work in favor of a more rewarding game experience. --Etset 04:08, 2 Feb 2008 (PST)