List of predefined response concepts: Difference between revisions
Jump to navigation
Jump to search
Tip:Custom response concepts can be added to NPC code or passed through each actor's
TomEdwards (talk | contribs) |
m (categorized) |
||
| Line 3: | Line 3: | ||
{{tip|Custom response concepts can be added to NPC code or passed through each actor's <code>[[speakresponseconcept]]</code> input.}} | {{tip|Custom response concepts can be added to NPC code or passed through each actor's <code>[[speakresponseconcept]]</code> input.}} | ||
==List of predefined response concepts== | == List of predefined response concepts == | ||
{| | {| | ||
!Concept string !! Applies to !! Description | !Concept string !! Applies to !! Description | ||
| Line 114: | Line 114: | ||
|} | |} | ||
==Source== | == Source == | ||
*list of concept strings: <code>ai_playerally.h</code> (the <code>TLK_</code> macros) | *list of concept strings: <code>ai_playerally.h</code> (the <code>TLK_</code> macros) | ||
*several source files | *several source files | ||
==See also== | == See also == | ||
*[[Response System]] | *[[Response System]] | ||
[[Category:AI Programming]] | |||
Revision as of 20:27, 1 February 2008
The following is a list of response concepts as defined in the SDK source.
speakresponseconcept input.List of predefined response concepts
| Concept string | Applies to | Description |
|---|---|---|
| TLK_ANSWER | ||
| TLK_QUESTION | ||
| TLK_IDLE | ||
| TLK_STARE | ||
| TLK_USE | player allies, vortigaunts | The player has done +USE on the NPC. |
| TLK_STARTFOLLOW | citizens and simpletalkers | The NPC has begun following the player. |
| TLK_STOPFOLLOW | citizens and simpletalkers | The NPC has begun following the player. |
| TLK_JOINPLAYER | citizens | |
| TLK_STOP | simpletalkers | |
| TLK_NOSHOOT | simpletalkers | The NPC has been damaged by the player, has a friend nearby, and is not dead yet. |
| TLK_HELLO | ||
| TLK_PHELLO | ||
| TLK_PIDLE | ||
| TLK_PQUESTION | ||
| TLK_PLHURT1 | If player's health is <= 50% | |
| TLK_PLHURT2 | If player's health is <= 25% | |
| TLK_PLHURT3 | If player's health is <= 12.5% | |
| TLK_PLPUSH | If the player has pushed the NPC out of the way | |
| TLK_PLRELOAD | If the player needs to reload | |
| TLK_SMELL | simpletalkers | |
| TLK_SHOT | player allies | The NPC has been shot. (Identifies location of damage.) |
| TLK_WOUND | player allies, npc_monk | The NPC has light wounds (health is <= 75% max). |
| TLK_MORTAL | player allies | The NPC has mortal wounds (health is <= 50% max). |
| TLK_DANGER | player companions, npc_monk | |
| TLK_SEE_COMBINE | ||
| TLK_ENEMY_DEAD | ||
| TLK_SELECTED | The NPC is selected by player in command mode. | |
| TLK_COMMANDED | The NPC has received orders from player in command mode. | |
| TLK_COMMAND_FAILED | ||
| TLK_BETRAYED | The player killed an ally of the NPC in front of the NPC. | |
| TLK_ALLY_KILLED | The NPC witnessed an ally die some other way. | |
| TLK_ATTACKING | The NPC is about to fire my weapon at a target. | |
| TLK_HEAL | healing someone | |
| TLK_GIVEAMMO | giving ammo to someone | |
| TLK_DEATH | Death rattle; NPC has died. | |
| TLK_HELP_ME | call out to the player for help | |
| TLK_PLYR_PHYSATK | Player has attacked the NPC with a thrown physics object. | |
| TLK_ANSWER_VORT | ||
| TLK_ANSWER_CIT | ||
| TLK_QUESTION_VORT | ||
| TLK_QUESTION_CIT | ||
| TLK_NEWWEAPON | ||
| TLK_PLDEAD | ||
| TLK_HIDEANDRELOAD | ||
| TLK_STARTCOMBAT | ||
| TLK_WATCHOUT | ||
| TLK_RESUME | "as I was saying..." or "anyhow..." | |
| TLK_TGSTAYPUT | not used in code | |
| TLK_TGFIND | not used in code | |
| TLK_TGSEEK | not used in code | |
| TLK_TGLOSTYOU | not used in code | |
| TLK_TGCATCHUP | not used in code | |
| TLK_TGENDTOUR | not used in code |
Source
- list of concept strings:
ai_playerally.h(theTLK_macros) - several source files