Folderinfo.bns: Difference between revisions

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folderinfo.bns is a script file.
'''<code>folderinfo.bns</code>''' is a script file.


You can find one inside the ''scripts/challenges'' and ''scripts/advanced_chambers'' folders in portal_content.gcf
You can find one inside the ''scripts/challenges'' and ''scripts/advanced_chambers'' folders in portal_content.gcf
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= Script sample =
== Script sample ==
<pre>
<pre>
"Package_Name"
"Package_Name"
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'''Package_Name''' : the name of your package, that's will be displayed on the bonus map selection menu with 'Challange' and 'Advanced'<br />
'''Package_Name''' : the name of your package, that's will be displayed on the bonus map selection menu with 'Challange' and 'Advanced'<br />
'''image''' : A path to a thumbnail thats represent your package. Path is ''materials/vgui/'''FolderName'''/'''TextureName''' '' Where '''TextureName''' is the name of the vmt file. If you let this value empty, a default folder picture will be used.<br />
'''image''' : A path to a thumbnail thats represent your package. Path is ''materials/vgui/'''FolderName'''/'''TextureName''' '' Where '''TextureName''' is the name of the [[VMT|.VMT]] file. If you leave this value empty, a default folder picture will be used.<br />
'''comment''' : a comment about your map pack.<br />
'''comment''' : a comment about your map pack.<br />
'''lock''' : Should be '''0''' to unlock your mappack, if you set it to '''1''' nobody can play it. (If someone know any unlock script/entity...)<br />
'''lock''' : Should be '''0''' to unlock your mappack, if you set it to '''1''' nobody can play it (unless someone discovers any unlock scripts/entities...).<br />


= How to use =
== How to use ==
The best way is to make a new folder inside your ''portal/maps'' folder like : ''portal/maps/MyBonusMapPack''.<br />
The best way is to make a new folder inside your ''portal/maps'' folder like : ''portal/maps/MyBonusMapPack''.<br />
Put your folderinfo.bns inside it with your [[Bonus Maps|bonus map script]] and/or [[Portal Challenge Script|challenge scripts]] files.<br />
Put your <code>folderinfo.bns</code> inside it with your [[Bonus Maps|bonus map script]] and/or [[Portal Challenge Script|challenge scripts]] files.<br />
You can put your map files (.bsp) in it if you want, because you can find them at a different location by using the [[Bonus Maps|bonus map script]] or [[Portal Challenge Script|challenge scripts]].<br />
You can put your map files (.bsp) in it if you want, because you can find them at a different location by using the [[Bonus Maps|bonus map script]] or [[Portal Challenge Script|challenge scripts]].<br />
[[Category:Glossary]]
[[Category:Modding]]

Revision as of 09:50, 29 January 2008

folderinfo.bns is a script file.

You can find one inside the scripts/challenges and scripts/advanced_chambers folders in portal_content.gcf

It's a pretty useful file if you want to make/customize your own BonusMap package.


Script sample

"Package_Name"
{
	"image"		"Folder_Name/TextureName"
	"comment"	"This map pack is the best one"
	"lock"		"0"
}

Package_Name : the name of your package, that's will be displayed on the bonus map selection menu with 'Challange' and 'Advanced'
image : A path to a thumbnail thats represent your package. Path is materials/vgui/FolderName/TextureName Where TextureName is the name of the .VMT file. If you leave this value empty, a default folder picture will be used.
comment : a comment about your map pack.
lock : Should be 0 to unlock your mappack, if you set it to 1 nobody can play it (unless someone discovers any unlock scripts/entities...).

How to use

The best way is to make a new folder inside your portal/maps folder like : portal/maps/MyBonusMapPack.
Put your folderinfo.bns inside it with your bonus map script and/or challenge scripts files.
You can put your map files (.bsp) in it if you want, because you can find them at a different location by using the bonus map script or challenge scripts.