Weapon 30cal: Difference between revisions
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== Weapon statistics == | |||
{| style="width:375px; text-align:left" | |||
!Recoil | |||
|None (depolyed) / Very high (undeployed) | |||
|- | |||
!Damage | |||
|High | |||
|- | |||
!Accuracy | |||
|High (deployed) / Very low (undeployed) | |||
|- | |||
!Range | |||
|Very high (deployed) / Very low (undeployed) | |||
|- | |||
!Rate of fire | |||
|High | |||
|} | |||
== Attack modes == | |||
== | |||
* +attack will set the Machine Gun to fire. | * +attack will set the Machine Gun to fire. | ||
* +attack2 will deploy the Machine Gun on any surface suitable. The surface can be a [[brush]] or a [[Prop_Types_Overview|model]]. | * +attack2 will deploy the Machine Gun on any surface suitable. The surface can be a [[brush]] or a [[Prop_Types_Overview|model]]. | ||
==Other | == Other information == | ||
* The .30 caliber Machine Gun can be used in any map. | * The .30 caliber Machine Gun can be used in any map. | ||
* Servers can limit the .30 cal MG by using this cvar <code>mp_limit_allies_mg X</code>. where <code>X</code> is the maximum desired number of MG players | * Servers can limit the .30 cal MG by using this cvar <code>mp_limit_allies_mg X</code>. where <code>X</code> is the maximum desired number of MG players | ||
==See | == See also == | ||
* [[Mg class]] | |||
* [[List of DoD:S entities]] | |||
== External links == | |||
* [[Wikipedia:Browning Model 1919 machine gun|.30 Caliber Machine Gun]] | |||
[[Category:Day of Defeat: Source Entities]] | |||
Revision as of 05:52, 29 January 2008
Weapon statistics
Recoil | None (depolyed) / Very high (undeployed) |
---|---|
Damage | High |
Accuracy | High (deployed) / Very low (undeployed) |
Range | Very high (deployed) / Very low (undeployed) |
Rate of fire | High |
Attack modes
- +attack will set the Machine Gun to fire.
- +attack2 will deploy the Machine Gun on any surface suitable. The surface can be a brush or a model.
Other information
- The .30 caliber Machine Gun can be used in any map.
- Servers can limit the .30 cal MG by using this cvar
mp_limit_allies_mg X
. whereX
is the maximum desired number of MG players