Weapon bazooka: Difference between revisions
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== Weapon statistics == | |||
{| style="width:225px; text-align:left" | |||
!Recoil | |||
|Low | |||
|- | |||
!Damage | |||
|Very high | |||
|- | |||
!Accuracy | |||
|High, with gravity drop | |||
|- | |||
!Range | |||
|Very high | |||
|- | |||
!Rate of fire | |||
|Very low | |||
|} | |||
== Attack modes == | |||
== | |||
* +attack will fire a rocket if its deployed. | * +attack will fire a rocket if its deployed. | ||
* +attack2 will deploy the bazooka. | * +attack2 will deploy the bazooka. | ||
==Other | == Other information == | ||
* The bazooka can only be fired if its deployed. | * The bazooka can only be fired if its deployed. | ||
* The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1. | * The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1. | ||
* Servers can limit the allied rocketeer by using this cvar <code>mp_limit_allies_rocket X</code>. where <code>X</code> is the maximum desired number of rocket players. | * Servers can limit the allied rocketeer by using this cvar <code>mp_limit_allies_rocket X</code>. where <code>X</code> is the maximum desired number of rocket players. | ||
==See | == See also == | ||
* [[Rocket class]] | |||
* [[List of DoD:S entities]] | |||
== External links == | |||
* [[Wikipedia:Bazooka|Allied Bazooka]] | |||
[[Category:Day of Defeat: Source Entities]] | |||
Revision as of 05:51, 29 January 2008
Weapon statistics
Recoil | Low |
---|---|
Damage | Very high |
Accuracy | High, with gravity drop |
Range | Very high |
Rate of fire | Very low |
Attack modes
- +attack will fire a rocket if its deployed.
- +attack2 will deploy the bazooka.
Other information
- The bazooka can only be fired if its deployed.
- The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
- Servers can limit the allied rocketeer by using this cvar
mp_limit_allies_rocket X
. whereX
is the maximum desired number of rocket players.