Weapon k98: Difference between revisions
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== Weapon statistics == | |||
{| style="width:350px; text-align:left" | |||
!Recoil | |||
|Low (regular sights) / Low (iron sights) | |||
|- | |||
!Damage | |||
|Very High | |||
|- | |||
!Accuracy | |||
|High (regular sights) / Very high (iron sights) | |||
|- | |||
!Range | |||
|High (regular sights) / Very high (iron sights) | |||
|- | |||
!Rate of fire | |||
|Low | |||
|} | |||
== Attack modes == | |||
== | |||
* +attack will fire the Kar 98 Rifle. | * +attack will fire the Kar 98 Rifle. | ||
* +attack2 will zoom in slightly and enable the Iron Sights. | * +attack2 will zoom in slightly and enable the Iron Sights. | ||
==Other | == Other information == | ||
* Servers can limit the Axis Riflemen by using this cvar <code>mp_limit_axis_riflemen X</code>. where <code>X</code> is the maximum desired number of riflemen players | |||
* | == See also == | ||
* [[Rifleman class]] | |||
* [[List of DoD:S entities]] | |||
== | == External links == | ||
* [[Wikipedia:K98|Karbiner K98]] | |||
[[Category:Day of Defeat: Source Entities]] | |||
Revision as of 05:51, 29 January 2008
Weapon statistics
Recoil | Low (regular sights) / Low (iron sights) |
---|---|
Damage | Very High |
Accuracy | High (regular sights) / Very high (iron sights) |
Range | High (regular sights) / Very high (iron sights) |
Rate of fire | Low |
Attack modes
- +attack will fire the Kar 98 Rifle.
- +attack2 will zoom in slightly and enable the Iron Sights.
Other information
- Servers can limit the Axis Riflemen by using this cvar
mp_limit_axis_riflemen X
. whereX
is the maximum desired number of riflemen players