Weapon k98: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (tidy & categorized)
Line 4: Line 4:




== Weapon statistics ==
{| style="width:350px; text-align:left"
!Recoil
|Low (regular sights) / Low (iron sights)
|-
!Damage
|Very High
|-
!Accuracy
|High (regular sights) / Very high (iron sights)
|-
!Range
|High (regular sights) / Very high (iron sights)
|-
!Rate of fire
|Low
|}


 
== Attack modes ==
==Game Technical==
'''Recoil'''
    Regular Sights:
      low
    Iron Sights:
      Low
 
'''Damage'''
    Very High
 
'''Accuracy'''
    Regular Sights:
      High
    Iron Sights:
      Very High
 
'''Range'''
    Regular Sights:
      High
    Iron Sights:
      Very High
 
'''Rate of Fire'''
    Low
 
==Attacks==
 
* +attack will fire the Kar 98 Rifle.
* +attack will fire the Kar 98 Rifle.
* +attack2 will zoom in slightly and enable the Iron Sights.
* +attack2 will zoom in slightly and enable the Iron Sights.


==Other Info==
== Other information ==
* Servers can limit the Axis Riflemen by using this cvar <code>mp_limit_axis_riflemen X</code>.  where <code>X</code> is the maximum desired number of riflemen players


* Servers can limit the Axis Riflemen by using this cvar <code>mp_limit_axis_riflemen X</code>.  where <code>X</code> is the maximum desired number of riflemen players
== See also ==
* [[Rifleman class]]
* [[List of DoD:S entities]]


==See Also==
== External links ==
* [[Wikipedia:K98|Karbiner K98]]


*[[Rifleman class]]
[[Category:Day of Defeat: Source Entities]]
*[[List of DoD:S entities]]
*[[Wikipedia:K98|Karbiner K98]]

Revision as of 05:51, 29 January 2008

Template:Wrongtitle

The Axis K98 rifle


Weapon statistics

Recoil Low (regular sights) / Low (iron sights)
Damage Very High
Accuracy High (regular sights) / Very high (iron sights)
Range High (regular sights) / Very high (iron sights)
Rate of fire Low

Attack modes

  • +attack will fire the Kar 98 Rifle.
  • +attack2 will zoom in slightly and enable the Iron Sights.

Other information

  • Servers can limit the Axis Riflemen by using this cvar mp_limit_axis_riflemen X. where X is the maximum desired number of riflemen players

See also

External links