Weapon k98s: Difference between revisions
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== Weapon statistics == | |||
{| style="width:300px; text-align:left" | |||
!Recoil | |||
|Average | |||
|- | |||
!Damage | |||
|Very high | |||
|- | |||
!Accuracy | |||
|Very high (scoped) / Low (unscoped) | |||
|- | |||
!Range | |||
|Very high (scoped) / Low (unscoped) | |||
|- | |||
!Rate of fire | |||
|Low | |||
|} | |||
== Attack modes == | |||
== | |||
* +attack will fire the rifle. | * +attack will fire the rifle. | ||
* +attack2 will zoom in and enable the scope. | * +attack2 will zoom in and enable the scope. | ||
==Other | == Other information == | ||
* The Scoped k98 will re-zoom after each shot is <code>cl_autorezoom</code> is set to 1 | * The Scoped k98 will re-zoom after each shot is <code>cl_autorezoom</code> is set to 1 | ||
* Servers can limit the scoped k98 by using this cvar <code>mp_limit_axis_sniper X</code>. where <code>X</code> is the maximum desired number of scoped k98 players | * Servers can limit the scoped k98 by using this cvar <code>mp_limit_axis_sniper X</code>. where <code>X</code> is the maximum desired number of scoped k98 players | ||
==See | == See also == | ||
* [[Sniper class]] | |||
* [[List of DoD:S entities]] | |||
== External links == | |||
* [[Wikipedia:K98|German Karbiner K98]] | |||
[[Category:Day of Defeat: Source Entities]] | |||
Revision as of 05:51, 29 January 2008
Weapon statistics
Recoil | Average |
---|---|
Damage | Very high |
Accuracy | Very high (scoped) / Low (unscoped) |
Range | Very high (scoped) / Low (unscoped) |
Rate of fire | Low |
Attack modes
- +attack will fire the rifle.
- +attack2 will zoom in and enable the scope.
Other information
- The Scoped k98 will re-zoom after each shot is
cl_autorezoom
is set to 1 - Servers can limit the scoped k98 by using this cvar
mp_limit_axis_sniper X
. whereX
is the maximum desired number of scoped k98 players