Weapon pschreck: Difference between revisions

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== Weapon statistics ==
{| style="width:230px; text-align:left"
!Recoil
|Low
|-
!Damage
|Very high
|-
!Accuracy
|High, with gravity drop
|-
!Range
|Very high
|-
!Rate of fire
|Very low
|}


 
== Attack modes ==
 
 
 
 
==Game Technical==
'''Recoil'''
    Low
 
'''Damage'''
    Very High
 
'''Accuracy'''
    High, with gravity drop
 
'''Range'''
    Very High
 
'''Rate of Fire'''
    Very Slow
 
==Attacks==
 
* +attack will fire a rocket if its deployed.
* +attack will fire a rocket if its deployed.
* +attack2 will deploy the panzerschreck.
* +attack2 will deploy the panzerschreck.


==Other Info==
== Other information ==
 
* The panzerschreck can only be fired if its deployed.
* The panzerschreck can only be fired if its deployed.
* The panzerschreck will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
* The panzerschreck will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
* Servers can limit the allied rocketeer by using this cvar <code>mp_limit_axis_rocket X</code>.  where <code>X</code> is the maximum desired number of rocket players.
* Servers can limit the allied rocketeer by using this cvar <code>mp_limit_axis_rocket X</code>.  where <code>X</code> is the maximum desired number of rocket players.


==See Also==
== See also ==
* [[Rocket class]]
* [[List of DoD:S entities]]
 
== External links ==
* [[Wikipedia:Panzerschreck|German Panzerschreck]]


*[[Rocket class]]
[[Category:Day of Defeat: Source Entities]]
*[[List of DoD:S entities]]
*[[Wikipedia:Panzerschreck|German Panzerschreck]]

Revision as of 05:50, 29 January 2008

Template:Wrongtitle

The German Panzerschreck deployed


Weapon statistics

Recoil Low
Damage Very high
Accuracy High, with gravity drop
Range Very high
Rate of fire Very low

Attack modes

  • +attack will fire a rocket if its deployed.
  • +attack2 will deploy the panzerschreck.

Other information

  • The panzerschreck can only be fired if its deployed.
  • The panzerschreck will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
  • Servers can limit the allied rocketeer by using this cvar mp_limit_axis_rocket X. where X is the maximum desired number of rocket players.

See also

External links