Material Creation: Difference between revisions
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Note:There are vtf plugins available for some graphics software packages, such as Photoshop and Paint.NET. These can be used to replace the first three steps of the following process.
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[[Image:TextureFlowchart.jpg]] | [[Image:TextureFlowchart.jpg]] | ||
{{Note|There are vtf plugins available for some graphics software packages, such as [[Photoshop_VTF_Plugin|Photoshop]] and Paint.NET. These can be used to replace the first three steps of the following process.}} | |||
# Create the source texture as [[TGA|a valid targa (.tga) image]] (using graphics software such as Photoshop or the free Gimp. MSPaint | # Create the source texture as [[TGA|a valid targa (.tga) image]] (using graphics software such as Photoshop or the free Gimp. MSPaint '''cannot''' do this). | ||
# (Optional) Write the [[Vtex compile parameters|compile parameters]] for [[Vtex]] to use. | # (Optional) Write the [[Vtex compile parameters|compile parameters]] for [[Vtex]] to use. | ||
# Use the [[Vtex]] tool to compile the targa image into a [[VTF|Valve Texture File (.vtf)]]. | # Use the [[Vtex]] tool to compile the targa image into a [[VTF|Valve Texture File (.vtf)]]. | ||
# Create a [[VMT|Valve Material (.vmt)]] file, where you refer to the Valve Texture File (.vtf) you've created. | # Create a [[VMT|Valve Material (.vmt)]] file, where you refer to the Valve Texture File (.vtf) you've created. | ||
# Launch the Hammer editor (or model viewer) and check that the new material works properly. | # Launch the Hammer editor (or model viewer) and check that the new material works properly. | ||
== See also == | == See also == | ||
* [[Creating a Material]] - A longer tutorial on this process. | |||
* [[Material]] | |||
* [[TGA]] | * [[TGA]] | ||
* [[Vtex]] | * [[Vtex]] | ||
* [[Vtex compile parameters]] | * [[Vtex compile parameters]] | ||
* [[VMT]] | |||
* [[VTF]] | * [[VTF]] | ||
== External links == | |||
* [http://nemesis.thewavelength.net/index.php?p=39 VTF Plug-In for Photoshop] | * [http://nemesis.thewavelength.net/index.php?p=39 VTF Plug-In for Photoshop] | ||
* [http://nemesis.thewavelength.net/index.php?p=50 VTF Plug-In for Paint.NET] | * [http://nemesis.thewavelength.net/index.php?p=50 VTF Plug-In for Paint.NET] | ||
[[Category:Tutorials]] | |||
[[Category: Tutorials]] | |||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 16:15, 26 January 2008
Here is a brief summary of the steps necessary to create a material for the Source engine from scratch:

- Create the source texture as a valid targa (.tga) image (using graphics software such as Photoshop or the free Gimp. MSPaint cannot do this).
- (Optional) Write the compile parameters for Vtex to use.
- Use the Vtex tool to compile the targa image into a Valve Texture File (.vtf).
- Create a Valve Material (.vmt) file, where you refer to the Valve Texture File (.vtf) you've created.
- Launch the Hammer editor (or model viewer) and check that the new material works properly.
See also
- Creating a Material - A longer tutorial on this process.
- TGA
- Vtex
- Vtex compile parameters
- VMT
- VTF