Talk:Env speaker: Difference between revisions
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If any one knows of an in game example of this entity working could they let me know? Im unsure of what this does. --[[User:Treb|Treb]] 06:45, 14 Aug 2005 (PDT) | If any one knows of an in game example of this entity working could they let me know? Im unsure of what this does. --[[User:Treb|Treb]] 06:45, 14 Aug 2005 (PDT) | ||
:They're used in 13 HL2 maps. One of which is d1_trainstation_01 where Barney nags you to get going. --[[User:Mark WiseCarver|wisemx]] 07:45, 14 Aug 2005 (PDT) | :They're used in 13 HL2 maps. One of which is d1_trainstation_01 where Barney nags you to get going. --[[User:Mark WiseCarver|wisemx]] 07:45, 14 Aug 2005 (PDT) | ||
::It uses [[Response system]]. The page needs more help and I don't fully understand it yet... Anyway I think env_speaker uses scripts/talker/nags_(scenes).txt files and terminal_pa.txt, then generate NPC responses. --[[User:N-neko|N-neko]] |
Revision as of 09:03, 14 August 2005
If any one knows of an in game example of this entity working could they let me know? Im unsure of what this does. --Treb 06:45, 14 Aug 2005 (PDT)
- They're used in 13 HL2 maps. One of which is d1_trainstation_01 where Barney nags you to get going. --wisemx 07:45, 14 Aug 2005 (PDT)
- It uses Response system. The page needs more help and I don't fully understand it yet... Anyway I think env_speaker uses scripts/talker/nags_(scenes).txt files and terminal_pa.txt, then generate NPC responses. --N-neko