Item suitcharger: Difference between revisions
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{{wrongtitle|title=item_suitcharger}} | {{wrongtitle|title=item_suitcharger}} | ||
== Entity description == | == Entity description == |
Revision as of 16:38, 11 December 2007
Entity description
Gradually charges up HEV suit energy on use, until empty.
A suit charger will contain the same total charge regardless of the difficulty setting.
- A normal suit charger (without any flags checked) will be able to discharge a total of 75 Suit points.
- A Citadel recharger will be able to discharge a total of 500 Suit points, overcharging the HEV suit to a maximum of 200 Suit points, and while recharging it will also heal Health for free.
- Kleiner's recharger will be able to discharge a total of 25 Suit points.
- A Citadel/Kleiner's recharger combo (with both flags checked) will be able to discharge a total of 30 Suit points, overcharging the HEV suit to a maximum of 200 Suit points, and while recharging it will also heal (a total of 15) Health for free.

- Re-chargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain battery rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Dedicated CVARs
- sk_suitcharger (Default: 75)
- <integer>
- sk_suitcharger_citadel (Default: 500)
- <integer>
- sk_suitcharger_citadel_maxarmor (Default: 200)
- <integer>
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- _minlight
- <float> Minimum light level
Flags
- 8192 : Citadel recharger
- Changes charge amount.
- 16384 : Kleiner's recharger
- Changes charge amount.
Inputs
- Template:I targetname
- Recharge
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- OnHalfEmpty
- OnEmpty
- OnFull
- Recharged to full.
- OnPlayerUse
See also
- func_recharge - an entity similar to
item_suitcharger
.