Hammer Editor Documentation: Difference between revisions
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The Hammer editor can be used for: | The Hammer editor can be used for: | ||
* Creating level architecture -- geometry, texturing, and lighting. | * Creating level architecture -- geometry, texturing, and lighting. | ||
* Placing | * Placing models (props) created in 3D modeling packages, such as [[XSI]]. | ||
* Placing [[Creating_Entities|entities]] for gameplay. | * Placing [[Creating_Entities|entities]] for gameplay. | ||
* Scripting gameplay entities with [[Inputs and Outputs]]. | * Scripting gameplay entities with [[Inputs and Outputs]]. |
Revision as of 17:32, 8 August 2005
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
The Hammer editor can be used for:
- Creating level architecture -- geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation information.
- Compiling and running game levels.
Getting Started
Introduction to Editing - A introduction to the basic principles of editing with the Hammer Editor.
What's New - New features of the Valve Hammer Editor for Source.
Hammer Reference
Menus - Reference guide to the menus and their contents.
Dialogs - Reference guide to various dialog boxes.
Toolbars - Description of the toolbars and their icons.
Hotkey Reference - Listing of all keyboard shortcuts.
See Also
Source Mapping Conversion - For users familiar with the Half-Life 1 Map Editing Tools.
Source SDK FAQ - Information to help solve some common problems.
SDK Release Notes - Find out about current known issues in the Source SDK.