Weapon portalgun: Difference between revisions
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{{wrongtitle|title=weapon_portalgun}} | {{wrongtitle|title=weapon_portalgun}} | ||
== Entity description == | |||
This entity places a portal gun in a map that can be picked up and used as a weapon. It's used to open one or two portals in the game. | |||
==Entity | |||
This entity places a | |||
It's used to open one or two | |||
==Availability== | == Availability == | ||
This point entity is exclusive to [[Portal]]. | This point entity is exclusive to [[Portal]]. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
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:{{boolean}} Can this portalgun create orange portals? | :{{boolean}} Can this portalgun create orange portals? | ||
==Flags== | == Flags == | ||
* 1 : Start Constrained | * 1 : Start Constrained | ||
: Prevents the model from moving. | : Prevents the model from moving. | ||
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* {{ep1 add|4 : Not puntable by Gravity Gun}} | * {{ep1 add|4 : Not puntable by Gravity Gun}} | ||
==Inputs== | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
* '''ChargePortal1''' | * '''ChargePortal1''' | ||
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: <[[angle]]> Fires portal 2 (orange) in the specified direction. | : <[[angle]]> Fires portal 2 (orange) in the specified direction. | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
* {{o weapon}} | * {{o weapon}} | ||
Line 49: | Line 46: | ||
*'''OnFiredPortal2''' | *'''OnFiredPortal2''' | ||
: Fires when the second (orange) portal is fired. | : Fires when the second (orange) portal is fired. | ||
[[Category:Portal Entities]] |
Revision as of 04:32, 2 December 2007
Entity description
This entity places a portal gun in a map that can be picked up and used as a weapon. It's used to open one or two portals in the game.
Availability
This point entity is exclusive to Portal.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Template:Kv newfade
- CanFirePortal1
- <boolean> Can this portalgun create blue portals?
- CanFirePortal2
- <boolean> Can this portalgun create orange portals?
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
- Template:I targetname
- ChargePortal1
- Does charge up effect for mounted portalgun.
- ChargePortal2
- Does charge up effect for mounted portalgun.
- FirePortal1
- Projects portal 1 (blue) onto a wall in the facing direction of the gun.
- FirePortal2
- Projects portal 2 (orange) onto a wall in the facing direction of the gun.
- FirePortalDirection1
- <angle> Fires portal 1 (blue) in the specified direction.
- FirePortalDirection2
- <angle> Fires portal 2 (orange) in the specified direction.
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnFiredPortal1
- Fires when the first (blue) portal is fired.
- OnFiredPortal2
- Fires when the second (orange) portal is fired.