MDLDecompiler: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(cleanup)
Line 1: Line 1:
A proficient tool at decompiling models.  This tool was created by Cannonfodder.
'''MDLDecompiler''' is a tool written by [[User:Cannonfodder|Cannonfodder]] for decompiling [[Source]] models.


Find this tool, related tutorials and other tools by Cannonfodder [http://chaosincarnate.net/cannonfodder/cftools.php here].
== External links ==
 
You can download working versions of the tools from the links below.
You can find a working versions of CannonFodders tools at the links below:
* [http://www.ecct2.com/files/mdldecompiler.exe MDLDecompiler]
*http://www.ecct2.com/files/mdldecompiler.exe - MDLdecompiler
* [http://www.ecct2.com/files/StudioCompiler.exe StudioCompiler]
*http://www.ecct2.com/files/StudioCompiler.exe - StudioCompiler
{{note|The above are patched versions of the original tools, released by [[User:Erix920|Erix920]].}}
I fixed these a long time ago - EriX920
 
== MDLDecompiler known issues ==
* when you decompile various NPC models like zombies and birds, and then recompile them,
you'll note that they are unable to move around and an error message somewhat like this will
appear (unless you're not in dev mode maybe)<br/>
"npc_zombie moving with speed <= 0 (walk2)"<br>
Due to a decompiler limitation you'll have to fix this yourself using some capable animation program.
 
"'''GunGrave:''' First in you're walking animation smd's, make sure the actual skeleton is moving
foward/backward/whatever direction you need.
 
Then in the qc add LX to the $sequence and $include lines that have the walk animations.
"
 
"'''unknown:''' to fix this you have to open every walk animation smd in 3ds Max or similar program, and have the
model actually move foward/backward/whatever direction. And then in the qc add "LX" to the $sequence and
$animation lines that have walk smd's."
 
"'''prall:''' if they aren't animated moving then it's coded....u can do both"


[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Revision as of 07:40, 26 November 2007

MDLDecompiler is a tool written by Cannonfodder for decompiling Source models.

External links

You can download working versions of the tools from the links below.

Note.pngNote:The above are patched versions of the original tools, released by Erix920.