Talk:Func portal bumper: Difference between revisions

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Well it makes sense to me. Maybe due to the way its written.--[[User:MrTwoVideoCards|Gear]] 21:28, 22 Nov 2007 (PST)
Well it makes sense to me. Maybe due to the way its written.--[[User:MrTwoVideoCards|Gear]] 21:28, 22 Nov 2007 (PST)
:"An area that portals cannot enter, or in other words, overlap. Used to prevent portals from overlapping onto non-portal textures."
That's still not quite right... Make a big cube room and put a metal texture on half of one of the walls.  Portal won't let you fire a portal within 32 inches of the metal even if your crosshair is on the portable surface. I'm pretty sure that the Bumper will both let you fire a portal no matter how close your crosshair is to the metal, and then move the portal so that its edge is on the metal. --[[User:Volt|volt]] 23:51, 22 Nov 2007 (PST)

Revision as of 00:51, 23 November 2007

The discription should be clarified. --Darthkillyou 21:27, 21 Nov 2007 (PST)

It is. Haha.--Gear 23:09, 21 Nov 2007 (PST)

No it isn't. It just doesn't seem to make sense to me... --Darthkillyou 20:31, 22 Nov 2007 (PST)

Well it makes sense to me. Maybe due to the way its written.--Gear 21:28, 22 Nov 2007 (PST)

"An area that portals cannot enter, or in other words, overlap. Used to prevent portals from overlapping onto non-portal textures."

That's still not quite right... Make a big cube room and put a metal texture on half of one of the walls. Portal won't let you fire a portal within 32 inches of the metal even if your crosshair is on the portable surface. I'm pretty sure that the Bumper will both let you fire a portal no matter how close your crosshair is to the metal, and then move the portal so that its edge is on the metal. --volt 23:51, 22 Nov 2007 (PST)