User:Sortie: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Cleanup)
Line 1: Line 1:
Hi, I'm Sortie. I've been mapping for 4-5 years, and I'm getting quite good at it.
Hi, I'm Sortie. I've been mapping for 5-6 years, and I'm getting very good at it.
I just felt like making an account today. --[[User:Sortie|Sortie]] 01:21, 3 Feb 2007 (PST)
I just felt like making an account today. --[[User:Sortie|Sortie]] 01:21, 3 Feb 2007 (PST)
So, anyways, I'm building on a litle map based on a real city from times to times, which now is turning into a real mod. But right now I'm having fun creating fake ep2 maps based on the trailers.


I think my biggest plans on this site is to create an article on the concept of puzzles, and how to introduce them for players. Based on the commentary of ep1. --[[User:Sortie|Sortie]] 13:42, 3 Feb 2007 (PST)
I had some plans to make a series of articles about puzzles here, but I kinda got away from that idea, instead I'm now focusing on the Source SDK SE2 Release and its bugs.


== City 12 ==
== Altered Transmission ==
Well. I'm making a mod set inside a real city. I plan on releasing media today.
''“I’m glad to announce, the city will not be terminated by our ‘benefactors’. Their gigantic dark energy core wasn’t large enough to blow the citadel structure.”''
 
''“Our citadel isn’t the only one undergoing an destructive sequence, in fact, all citadels around the globe is currently lit up. However, the sequence is not powerful enough to wipe out any of the cities.”''
 
''“What is it? Really? .. We got our transmitter working, and we are now broadcasting to the whole Western Europe. Well, hey Western Europe, you are listening to City 12 News! Yet again, I’m pleased to be the one to tell you all: The citadels are not going to wipe out any of the cities! Only the very outer regions will be harmed at all, and therefore you must all stay within your respective cities, esspeically downtown.''
 
'''About:'''
 
Altered Transmission is an unannounced Single Player mod set within a recreation of a real city, where every outdoor area exists and is professionally made unlike most other Single Player mods.
 
Its internal demo is being made ready for its unoffical semipublic launch at Dec. 23 2007.

Revision as of 14:03, 21 November 2007

Hi, I'm Sortie. I've been mapping for 5-6 years, and I'm getting very good at it. I just felt like making an account today. --Sortie 01:21, 3 Feb 2007 (PST)

I had some plans to make a series of articles about puzzles here, but I kinda got away from that idea, instead I'm now focusing on the Source SDK SE2 Release and its bugs.

Altered Transmission

“I’m glad to announce, the city will not be terminated by our ‘benefactors’. Their gigantic dark energy core wasn’t large enough to blow the citadel structure.”

“Our citadel isn’t the only one undergoing an destructive sequence, in fact, all citadels around the globe is currently lit up. However, the sequence is not powerful enough to wipe out any of the cities.”

“What is it? Really? .. We got our transmitter working, and we are now broadcasting to the whole Western Europe. Well, hey Western Europe, you are listening to City 12 News! Yet again, I’m pleased to be the one to tell you all: The citadels are not going to wipe out any of the cities! Only the very outer regions will be harmed at all, and therefore you must all stay within your respective cities, esspeically downtown.”

About:

Altered Transmission is an unannounced Single Player mod set within a recreation of a real city, where every outdoor area exists and is professionally made unlike most other Single Player mods.

Its internal demo is being made ready for its unoffical semipublic launch at Dec. 23 2007.