Brush: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (minoro) |
||
Line 1: | Line 1: | ||
A '''brush''' is a geometrical object in a map. | A '''brush''' is a geometrical object in a map. There are two types of brushes: | ||
There are two types of brushes: | |||
* '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | * '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | ||
* '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume. | * '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume. | ||
All brushes | All brushes originate as [[primitive]]s. | ||
== See also == | |||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[Brush Creation]] | * [[Brush Creation]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 04:36, 15 November 2007
A brush is a geometrical object in a map. There are two types of brushes:
- World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
- Brush entities are entities that depend on their geometrical volume.
All brushes originate as primitives.