Brush: Difference between revisions

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A '''brush''' is a geometrical object in a map.
A '''brush''' is a geometrical object in a map. There are two types of brushes:
 
There are two types of brushes:


* '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume.
* '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume.


All brushes start out as [[primitive]]s.
All brushes originate as [[primitive]]s.
 
==See Also==


== See also ==
* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[Brush Creation]]
* [[Brush Creation]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 04:36, 15 November 2007

A brush is a geometrical object in a map. There are two types of brushes:

  • World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
  • Brush entities are entities that depend on their geometrical volume.

All brushes originate as primitives.

See also